Working on my very first mod....ever

Hey guys

I am currently working on my first ever mod for a game, got to say, when the code works I am loving it. There are no problems with it just yet, I have successfully added in new items and recipes and am quite proud of myself, I am not a programmer…

I am now thinking of how to add a class into my mod, without actually adding a class into my mod. I have read around and it seems very difficult and not particularly mod friendly, unless this has changed but I have yet to see an update on adding a new class.

So I am looking at other ideas. I was wondering if, when you promote a farmer to a cook, do they still farm? This would just be good to know anyway whilst playing the game, but could come in useful when I come to “adding” my “class”.

Any info would be great, hoping to share my very first mod on here when it is done, but until then, it will remain a surprise :smiley:

Woop

I believe they still do in their spare time, if memory serves…

form what ive noticed as long as there are no items in the cooks que they will

So if you gave a trapper another job to do whilst he/she does his/her usual trapping duties there is the potential that they could do both?

Thanks for the replies :smile:

for the time being everyone seems to do everything but they tend to be a bit more focused on the class job of thires. once the new system if added they might be more focused