I’ve noticed that when I load my savegame now, my workers will no longer build or follow any blueprints. In addition, three errors appear when I load my savegame. The text for the errors has been copied below.
I used a couple of cheats to finish some buildings after the workers had stopped constructing, and that seems to have exacerbated the issue.
Steps to reproduce:
- Create a blueprint, start building.
Workers begin construction on blueprint.
Workers ignore blueprint and either remain idle or work on other jobs.
For a while it seemed as though removing the blue print and re-adding it would allow the workers to start building again. That no longer seems to work. After using the ‘ib’ cheat a few times, it seems as though the workers will now longer build any buildings at all.
Error message pop up text is below:
…ices/client/renderer/construction_render_tracker.lua:20: attempt to index field ‘_bp’ (a nil value)
…ices/client/renderer/construction_render_tracker.lua:20: in function '__user_init’
radiant/lib/unclasslib.lua:270: in function '__init’
radiant/lib/unclasslib.lua:201: in function ‘ConstructionRenderTracker’
…ers/construction_data/construction_data_renderer.lua:23: in function <…ers/construction_data/construction_data_renderer.lua:11>
c++ exception: lua runtime error
…ehearth/renderers/fabricator/fabricator_renderer.lua:30: assertion failed!
[C]: in function ‘assert’
…ehearth/renderers/fabricator/fabricator_renderer.lua:30: in function <…ehearth/renderers/fabricator/fabricator_renderer.lua:17>
Version Number and Mods in use:
No mods. Version A18.