I figured out what was causing this bug in Alpha 9. I noticed a recurring pattern that with these saves in my current town of Avalon, the Blacksmith would always bug out upon loading the game before everyone goes Brain dead.
Then it hit me:
The problem was caused by having items in the Craftsmans Queue as I saved. So I went back to the save with the brain dead citizens, removed the items from the Blacksmiths Queue, saved the game again, and returned to that save to find there memories were no longer wiped!
Simply Put, I. Am. A Genius.
So for those of you who have been getting affected by this bug, try this. ^
A recurring pattern I’m noticing is that I can reload saves all I want
the day I make the save, but reloading the save the NEXT day it causes
everyone to get a free lobotomy.
When you say “day”, you mean a Stonehearth day, right? Or do you mean a meat-space day?
boggle. Wow, to be clear, does clearing the queue fix just the blacksmith, or do all the workers who were stuck also become unstuck?
I’m definitely taking a look at this once I get through some more crashing bugs. Thanks for doing all the hard research!!
Sorry to be obtuse. By “meat space” I meant like, actual real calendar days, (like, today is Saturday). Does it have to be a full day? If you just restart Stonhearth instead of loading from the same session, would they still get stuck? What if you waited an hour?
I could exit stonehearth, and open it back up and reload the saves no problem on the day the save was made.
For instance, I exited and reopened Stonehearth several times Friday, and it would always reload fine, I got off at around 11:33 PM and woke up this morning at 8:30ish. I started the game not long after to discover the “Lobotomy” they had received.
Once again I got on Stonehearth this morning to my world Avalon and the workers stopped functioning, and once again removing items from the Blacksmiths Queue and reloading fixed them.
I’m going to try to recreate this bug using a different Crafter, otherwise its a Blacksmith who’s causing the problem specifically.
I’ve just got a game in r223 which is quite far developped, 15+ citizens atm, high level crafetrs and all. Now here it seems that when i leave the weaver and carpenter with stuff to do on reload. They don’t go brain dead. I’ll try with mason and blacksmith and see what happens.
That’s the strange thing, @Sweeck , and is something I’m looking into at the moment.
This morning I did a different test where I order a Carpenter to make items, and while he was working on that task, I saved and reloaded that save a minute later, and what would normally cause the lobotomy bug wouldn’t do anything. Which is why it seems as though it doesn’t actually cause a problem until the next real life day of that save.
i haven’t encountered the brain dead after mason and weaver either. I dunno if this maight be the cause but i imported a r230 save and updtaed it to a r233 save. IT would be highly unlikely, but in my clean r230 saves i did get the same issue you did tho… haven’t tried with a 100% clean r233 save (yet). Have you tried that @Vince5754 ?
SCRATCH that: I just reloaded again and this time it’s a 2 in 1 bugg…
I have been getting this bug for a long time now, and it appears that others are getting it as well. The bug symptoms are that when you load a saved game, the hearthlings drop what they are doing and will no longer do anything at all.
These are the steps that guarantee that my save game will become bugged.
Play game and save at some point, even if you only play for one game day.
quit game
close out steam.
Reboot computer.
Your save game is now bugged when you restart.
So it would seem that restarting the computer is the main contributor. Either the game is not handling a dynamic ip, or something is not getting saved from memory to the save game file. Or maybe it has something to do with steam…