Continuing the discussion from
[Con] Worker Randomly Stop Working:
That’s the strange thing,
@Sweeck , and is something I’m looking into at the moment.
This morning I did a different test where I order a Carpenter to make items, and while he was working on that task, I saved and reloaded that save a minute later, and what would normally cause the lobotomy bug wouldn’t do anything. Which is why it seems as though it doesn’t actually cause a problem until the next real life day of that save.
i haven’t encountered the brain dead after mason and weaver either. I dunno if this maight be the cause but i imported a r230 save and updtaed it to a r233 save. IT would be highly unlikely, but in my clean r230 saves i did get the same issue you did tho… haven’t tried with a 100% clean r233 save (yet). Have you tried that
SCRATCH that: I just reloaded again and this time it’s a 2 in 1 bugg…
I just reloaded that save and this is what i got. The old light bugg just popped up again and we got our lobotomy problem.
: One of my saves just happened to be right before the addition of a new citizen, yet as soon as he joined he too went instantly brain-dead as if all jobs are just disconnected from their executers
here’s the logg:
stonehearth.log (42.5 KB)
thanks for the report… but is it introducing something that wasn’t covered in the linked thread? should this just be about the light issue, perhaps?
it’s got more i’m editing the post
Patience @SteveAdamo. We all knwo you can’t wait for something to do besides pressing “F5” following up on new threads xD