Hello again everyone! Sorry for the lack of updates yesterday, but rest assured I’m here to make up for it!
Today, we’ll be taking a look at some concepts I have for Golems. Specifically, “What are Golems and Why are They Useful?”
Golemancy and You: A Primer
“Beyond the unopenable doors lay a grand hall ending before a towering stone throne, upon which sat an iron statue taller and wider than two men. In one hand it clutched an iron sword, in the other, a feathered whip. We should have turned back then.” - Mordenkainen the Archmage, chronicling his party’s harrowing exploits in the dungeons below Maure Castle." (D&D 5th Edition Monster Manual, page 167)
Golemancy is the school of magic that focuses on creating autonomous arcane constructs that perform certain tasks. “A golem has no ambitions, needs no sustenance, feels no pain, and knows no remorse.” (Monster Manual, 167) Essentially, this means that a golem does not require any basic needs. No sleeping, eating, or anything of that nature.
A golem is created by imbuing it’s shell - be it made of wood, stone, clay, arcanite or other metals - with raw natural arcane energy. This brings the golem to life, though it has no purpose until its master, usually its creator, gives it a command. This command can come in many different forms. You can tell a golem to stand guard at a specific spot, and it will do so until the command is changed or it is otherwise destroyed. Golems make excellent defenders, especially those made of Iron or Arcanite.
Of course, there are many other tasks a golem can accept. Chopping down trees, mining out stone, that sort of thing. However, there are also drawbacks to creating golems. Let’s say, for instance, that a golem has been told to chop down trees, but there are absolutely none left? If a golem cannot perform his task, the golem has a chance to turn violent. Otherwise, the golem will do nothing. Or, lets say that the golem’s master has died. The golem will not accept any new orders, and will attempt to continue with his last given order. There are many ways this could be problematic, I’ll leave you to think of those situations.
Alright, so let’s say an enemy has made golems. Do these rules apply to him as well?
Of course. If, say there is a golem guarding the tomb of a long dead mage, he will still continue to guard until he is dead, since he cannot accept any new orders.
Why should we create golems for our town?
Good question! Golems are especially good at absorbing and dealing damage, depending on what you make them with. Therefore, it would stand to reason that they make excellent expendable fighters. Iron, stone, Arcanite, and many other metallic golems fit into this category. Simpler golems, like Wood and Clay, are better suited to doing more menial tasks.
That’s it for this update folks! Thanks for waiting a bit, and I hope to continue with my apparent once (or twice) a day schedule. This mod is really interesting so far, at least for me. I kinda just let my mind go with whatever I’m coming up with at the time, haha. Thank you all for reading, and if you have any questions, comments, feedback, criticisms, or suggestions, feel free to post them here or PM me privately about it! I’m always looking for new material![quote=“Aetwit, post:27, topic:18877”]
You and just about every one on the website who has a addiction to magical entities wants to see this mod.
Trust me you will never find a lack of support for this.
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Thanks for saying so! I’m glad I could deliver! (or, at least in concept so far )