But how would you animate?
Either base them off pre-made animations or get a better version. Itās already been said that animations can be reused so it just means youād be limited to animations that have already been made, but that would likely cover most basic animals and humanoids would would be pretty much everything youād need, just custom animations and more complex animals that would need better versions.
Mmm, I was about to come back and edit my post. Animals might be a little tricky, but if youāre just doing pallet swaps essentially, then not a problem. Humans wouldnāt be a problem. As quite a lot of creatures for this mod are already in-game, I think it would certainly benefit for here.
well, i have to admit⦠youāve made what initially seemed like a potentially complex problem, and presented two very simple (in theory) solutions⦠im assuming a SH specific export would require some tuning on radiantās partā¦
and reusing existing animations seems like a viable option for most scenariosā¦
Yeah, Iām sure in one stream Tom mentioned that he reused his animations for everything bipedalā¦I donāt quite know how far you can stray from the original shape whilst still being able to use the animations or whether so long as you just have the right components itās fine or what, I havenāt animated before
thanks a lot everyone for all your advice! i never though that i will get so much good reply to my post! I will work on Qubicle harder now!!!
ummm totally was not already making the lizard men >.>
The lizardmen look nice! I have been off for so long i need to relearn qubicle -_-
Hey, Iāve sent you a PM, Iād love to help with this as Iāve thought about such a mod myself