Well done, love your accent. Makes the story come to life 
Thanks for your support guys! Really appreciate it =)
Lovely video!
Glad you could come up with a story to bring the game to life. Great job matching up the epic music with the combats.
Thanks for the encouragement @sdee! I am flattered. While it is technically quite simple to match the epic music with the combat, I DID feel quite proud about it when I watched it in action (I know I know, clearly it doesnt take much to make me proud)⌠in fact I am ashamed to admit I actually had a goosebump moment when watching that part of the video⌠
I enjoyed your video as well. Those goosebumps you speak of is exactly why I went into audio as a profession. Itâs amazing what the right music can do married to the right visuals. Keep up the good work!
I know right! Music really adds soul to the game, and make the moment/action âpop outâ. Even the simple sounds like the satisfying âclonkâ of my villagerâs wooden sword blocking an attack makes me feel good.
I like the cheerful music that we have for Stonehearth at the moment. It goes well with the overall cute appearance of the game. It also makes the infrequent bugs less frustrating when you are waiting for the reloading (or less âinfrequentâ if you are trying to build a large house⌠arrgghh! I must persist with building, must persistâŚ)
Although it felt odd with the happy music playing while the following happened to my villagers:
But I am sure you will have some chair-gripping combat music for us in due time 
[quote=âWahtaChump, post:9, topic:8409â]Music really adds soul to the game
âŚ
I like the cheerful music that we have for Stonehearth at the moment. It goes well with the overall cute appearance of the game.[/quote]
I keep finding myself humming it actually. Very⌠not catchy, but definitely memorable
.
The music definitely does not fit for when you get attacked by hordes or goblins, or skellies, youâre right
Itâs pretty silly at the moment. But youâre right, weâll have some fitting combat music in the game as soon as we can to make combat feel as good as it current looks.
@Doug Canât wait, I am sure your combat music will be epic! Team radiant has yet to disappoint.
@Teleros haha i think it is somewhat catchy; and certainly very memorable - especially after long hours of playing (trying to to build a large house while fighting through frame-freezing lag for hours = spending a lot of time listening to game music with stonehearth running in the background while doing other things)
I am not sure if I will finish this âcastleâ before Alpha 6 comes out (at which point I can probably build this in a day because the lag issue will probably have been fixed)⌠to persist or to wait for Alpha 6⌠hmmâŚ
Hi guys, thought I would put up a compilation of the combat scenes with fights involving my villagers against various different enemies/monsters.
And henceforth the bravery of the villagers of Chumpyland is formally documented and witnessed by all.
Let it be known that the Chumps have fought fiercely and will continue to do so against the onslaught of enemies. Come What May.
Thanks for watching =) Feedbacks are welcome and appreciated!
Hey this is a great vid!
Enjoyed it! just curious, what mods did you use? 
a compilation video of voxel slaughterings⌠my day is now (already) complete ⌠
Nice Vid! I recognize most of the monsters, Default Goblins, Candledark skeletons, and was that âWhy so blueâ zombies? but donât know what mod them little ninjas(?) are from, are they from Nihonjin?
Thanks for the kind words guys!! Really appreciate it 
My day is also now complete @SteveAdamo 
@Ghost: main mods - âCandledarkâ mod by team Radiant, âWhy So Blueâ mod by @Froggy, and âNihonjinâ mod by @Avairian
@Unatan2: Yes the zombies are from âWhy So Blue?â; the âlittle ninjasâ I assume you are referring to the âTanukisâ (Japanese Raccoon Dogs) from Nihonjin mod
Wow, thanks for the quick reply! Could you run all the mods at once? (I figure you canât because of the different stonehearth versions needed)
'nother qeustion! What software did you use to capture the video?
I donât belive I have an Alpa 5 compatible version out for Nihonjin so probably not. The tanuki override the goblins so technically itâd work with Candledark if they shared the same version. Iâm not sure how Why So Blue handles zombies so I canât really answer thatâŚ
your right if you look closely then you will see that all the towns look different and the people are all different as well
Hi @Ghost, unfortunately currently you canât run all the mods at once yet, but hopefully that day will be upon us soon (*wink team Radiant and modders). As @blackArcher52 pointed out, this is my compilation through different gameplays with different villager groups.
But the spirit of Chumpyland transcends time and spaceâŚand mod! (Inserts various roar/rawr sounds)
I use Shadowplay to capture the video
@Avairian actually your mod IS compatible with alpha 5 - my gameplay footage are with
Click here to read more
your mod on alpha 5. Plenty of rice and bamboo!Well mostly compatible⌠I canât seem to make a shoji door, so maybe thatâs where the incompatiblity is.
One of my favourite is this guy, he totally looks like a Japanese samurai (after upgrading outfit)

And unfortunately the zombies at âWhy so blueâ overrides goblins too =(
Bytheway does anyone know how to âhideâ bits of my post - ie. My previous reply had pictures so takes up a bit of space. Can you make it such that the post would be short, with a bit that people have to click on to expand (ie. âClick here to read moreâ)?
Also if you enjoyed my video (or at least didnt hate itâŚ
), please consider leaving a like at my youtube video page, it looks a bit lonely with zero likesâŚ
Thank you! 
here you go



