VoxelShop (Voxel-Editor)


#61

Done, please restart to update to latest version!

Thanks man, that means a lot to me! :smile:


#62

Looks really good, are you able to upload qb files and edit them or is all new models that need to be made?


#63

Hey, I am still looking for a program to use to start modding but I was wondering if you added The animation integration allready ?


#64

Hey! Nice to see some activity here! Yes, qb is fully supported. And no, I didn’t get to implementing animation yet. It’s however still on my todo.


#65

Thanks for the answer, I’ve downloaded Voxelshop now but i was wondering if i can edit qb files in Voxelshop. So instead of exporting them I want to load them into Voxelshop, is this a option ?


#66

Yep, just click on import!


#67

little question is there a way to change the size of an selection (to make an iconic?)

edit: ok for rezise i have now used magicavoxel and for the correct positioning voxelshop ^^


#68

best way to do it :wink:


#69

Now i need an animator to make/change animations

Ok blender works and is free xD @law


#70

Me toooooooooooooooo~~ !!


Little help with my first mod: Abacus
#71

Need some help… For some reason I’m unable to copy/paste a selection with ctrl-C/ctrl-V. Can you guys do so?


#72

@Wiese2007 YES! I think I can help, but you do not expect too much .


#73

can you add like a focusing tool since it getting ennoying for me when editting helmets.


#74

Some Little Feedback: When i load for Example an head it doesn’t load it in the middle (box) but more upper right and I have to reposition all helmets and hairs also to this Position. So something isnt correct xD


#75

isnt that because the stonehearth models themselves aren’t centered in qubicle, but rather off in the corner…?


#76

Hmm possible i havent quibcle2 to Check xD But normally i would thibkthink that they are centered xD


#77

well when you copy/paste a model in qubicle it snaps to the corner, so TR just made all of their models in the corner for easier access, but thats only for armor/creatures. so the “problem” isnt with voxelshop, and in fact, its not a problem at all as its just working the way its supposed to.

if my wording makes any sense at all…


#78

Miss you @flux! Great software!


#79

@flux Thanks for the editor! Can you comment if I can solve the problem with matrices’ size described here?


#80

IMPORTANT UPDATE:
VoxelShop is now open source! Always looking for contributors and feedback! If you have any issues or suggestions please post them here: Issues · simlu/voxelshop · GitHub

I’m not monitoring this thread regularly. Github is your best bet if you want a timely response!