As you all know, the visual class tree from the kickstarter is quite outdated.
Alas, you’ll have to look at it yourself, for that I simply could not get a picture of the tree into this post… I’m here to talk about how it would work with the current game.
Honestly, this section would have no problem if not for the animal tamer. I believe the big game hunter would become the beastmaster, and the rancher would become the animal tamer.
Just… get rid of that. Except for the carpenter.
This side would have nay a problem if not for the announcement of the cook. But worry not!, for that we can just squeeze the cook in between the farmer and the brewer/herbalist.
Other Kickstarter Classes
I noticed how the blacksmith has three unknown expansion branches currently. The engineer would obviously occupy one of these slots. As for the magma smith/geomancer, I have no clue how they would fit. I know the magma smith could be an upgrade of the geomancer. I just don’t quite know how they fit in. I doubt you could just upgrade an ordinary worker into a geomancer, but hey, that’s just me.
Next time, I’ll be talking about either the potential different races present to the game, or, my own class ideas (particularly why these class ideas could be more than a mod.)
Please respond and stuff! See ya later!