I picked up this game a few days ago and it has proved to be both fun and addicting. I started out simple, mostly using default buildings or very simple designs as I figured out how everything works. Once I felt a little more confident, I created a new game and played around with the building editor. Unfortunately, I have been trying for 2 days now to get something, anything to work, to no avail. Every building fails to even get completed and the one that did had a bunch of scaffolding everywhere. I took the time to destroy it all via console command but was never able to make the 2nd floor reachable for my hearthlings. I was planning on just using a ladder but could not create a ladder at the required length, it always stopped a little short of the 2nd floor. My latest creation was a desert building, using a layout I thought was simple and straightforward (2 stories, nothing fancy beyond custom made stairs). They built both floors and stairs, started building the walls and then every worker went idle.
I have seen screenshots of towns with buildings more intricate than what I was trying to build that seemed to work just fine so my question is: what am I doing wrong? How do you make a 2 floor house without glitching out the workers? If custom stairs are a no-go and ladders cannot be placed inside properly, how do you make the second story accessible? I want to play this game so bad but I feel it doesn’t love me back
I had no idea the scaffolding actually used wood, I thought it was just a cute little visual. Indeed, I had ran out of wood. Harvested some more and waddya know, they went right back to building! Thank you for your help! <3 Looks like this construction wasn’t doomed after all, I was just a dummy. I’m also very happy to learn custom stairs aren’t breaking the construction process.
I’m still unsure what broke my previous buildings though. I had plenty of wood in my inventory. Perhaps it was the extra layer of foundation? (aka, the building was built on a 1 block high custom-made foundation). I deleted that game in frustration but if I encounter similar problems I’ll post in the “buildings that won’t be built” thread.
Looks like I celebrated too quickly. My hearthlings built the second floor entirely, covered every inch of wall in scaffolding, wasting a lot of wood in the process, and then abandoned the building, leaving the 1st floor unfinished. I guess I’ll just wait until the problem is patched in a later update and set the game aside for now It’s a shame, I really enjoyed playing it.
Alpha 15 is here! Looks like they fixed a lot so I figured I’d give it another shot. Started a new game, edited my first building from scratch and I was hit with this error message halfway through:
…onehearth/components/building/building_component.lua:313: attempt to index local ‘entity’ (a nil value)
radiant/modules/common.lua:223: in function 'report_traceback’
radiant/modules/common.lua:234: in function <radiant/modules/common.lua:228>
…onehearth/components/building/building_component.lua:313: in function ‘_trace_entity’
…onehearth/components/building/building_component.lua:123: in function ‘_restore_structure_traces’
…onehearth/components/building/building_component.lua:77: in function 'obj’
radiant/modules/events.lua:73: in function 'instance’
radiant/modules/events.lua:206: in function <radiant/modules/events.lua:200>
[C]: in function 'xpcall’
radiant/modules/common.lua:243: in function 'xpcall’
radiant/modules/events.lua:200: in function <radiant/modules/events.lua:171>
I can no longer edit the building nor remove it. Reloading the game only prompts me with that error message right away. I’ll start over again and try it one more time but… man, this is getting depressing ;_; I swear this game hates me. It’s like an adorable kitty that bites every time you try petting it.