I’m happy to share that I’ve finally took some time to finish Trapper+!
Trapper+ is the first in a series of mods that aim to improve the depth and gameplay of each profession in Stonehearth by enriching their crafting processes and giving them more complexity with features akin to a somewhat more realistic experience.
For this mod the leather making process is now broken into different stages - some requiring crafting and others requiring time. In the end, to compensate for the added complexity, the ratio of furs-to-leather is increased, which means that you’ll produce more leather from less pelts now. But the production will require you to go through over the new steps which are basically the following:
Drying > Cleaning > Tanning
Added to that, the Trapper can now perform some butchery actions like slicing larger chunks of meat into smaller ones, building a smokehouse that can be used to produce jerky and other smoked goods and also craft some decorations like animal rugs.
Animals will now drop raw meat instead of edible jerky and fresh pelts instead of regular fur pelts. The meat can be used in cooking or smoked in a smokehouse while the pelts need drying on a drying rack if it is a large pelt (Boars, deer, wolves, cougars, foxes) or on a hanging drying rack for small pelts (Rabbits, raccoons, squirrels)
The trapper itself is now a crafting job with its own crafting station and crafting window. There the trapper can handle the cleaning of pelts, building of drying racks and tanning tubs, smokehouses, some decorations and also several butchering commands. Added to that, the Trapper can now create hats that will slightly improve their work abilities using the pelts of animals they hunt.
DRYING & CLEANING
Fresh pelts dropped from dead animals require drying. Drying them only requires them to be stored inside a drying rack or a hanging drying rack (depending on pelt size) for a time and then it will be automatically dried. Workers and any other hearthlings with hauling capacities will help handle the tannery facilities to ease the trapper’s workload, however after the pelts are dried they will require cleaning before being tanned, and that can only be done by the Trapper through their crafting menu.
TANNINS & TANNING TUBS
When a pelt is cleaned it will become Rawhide, which will then be automatically carried by haulers into Tanning Tubs. A Tanning Tub is built with wood and tannins that can be obtained by extracting tannins from wood itself (or other organic sources like tree saplings). Both carpenters and potters can extract tannins from oaks and acacias but the trapper itself can do it more efficiently. After spending some time inside the tanning tubs, Rawhides will become Thin Leather - which can be used as leather or woven into bolts.
BUTCHERY & SMOKERY
Every animal drops raw meat now and it can be used in cooking. To obtain jerky, raw meat needs to be smoked inside a smokehouse and any type of meat can be smoked. Certain larger pieces of meat like Pork or Mutton can be sliced into several bits of raw meat for more efficient usage should you care more about quantity than quality. All the butchering jobs are handled by the trapper.
Trapper+ has one submod:
Trapper+ Taxidermy (1.0) (Steam Workshop / Direct Download)
Taxidermy adds a new workstation for the Trapper: the Taxidermy Studio, which can be used to mount beautiful life-size displays of animals and wall trophies, among other things. Taxidermy was originally part of Trapping+ but was moved into a submod per request of some of the testers that preferred to have the stuffed animals as an optional item. Please note that neither me nor this mod mean to support hunting and the displaying of dead animals in any way and just aim to to reproduce real and historical techniques.
There are a couple of planned features for Trapper+ like the addition of new leather types and more uses for leather and perhaps new animal byproducts.
This mod should always be compatible with most mods as long as they do not override basic functions of the game or the Trapper class controller.
This mod is completely compatible with Stonehearth’s localization, it is in English (en) by default but also includes a Brazillian Portuguese (pt-BR) translation.
(August 23rd, 2018) v1.1
- Updated the Trapper’s LUA to Stonehearth’s most recent version. (Oops!)
- Added a new craftable item for the Trapper: Fur Coat
Fur Coats can be worn by Workers and will work like a Winter Worker Outfit, removing the
negative effects of cold weather. Unlike the Winter Worker Outfit, however, Fur Coats do
not provide the Worker with the “Devoted” buff, being a cheaper solution for the cold.
- Made it so that carnivore animals can feed on raw meat.
(August 21st, 2018) v1.0
- Initial release
Credits, License & Contacts included in the ‘readme’ file.
Special thanks to BrunoSupremo!
That’s all! Hope you like it and feel free to comment or report any issues!