Someone in the stream brought up Trappers as a combat role. At first it didn’t make much sense to me as to why an animal killer would want to fight goblins. Then i thought it out, why not the trapper be a sub combat unit. To have the ability not only to set traps for animals, but for goblins. I think this would be a cool mechanic to add.
Say goblins keep coming into your town and you don’t have enough footman to take care of the problem. The trapper would have the ability to setup a trap, maybe using food or wood some kind of resource. Then the goblin comes along and attempts to take the resource then bam, he’s either killed or stunned depending on the trap used.
I mean a quick fix would be to have the engineer class be able to make traps and workers can place them, but that’s too simple.
I’m not saying that the trapper should be a main combat unit, but maybe a role to play in defence. What do you guys think?