Or two questions. Okay, three questions. Actually, can I make it four?
- Upgrading a town tier promises to change traders. Which ones? Random ones? Rayya’s caravans? Traders at crafted stalls? All of the above?
- How is the random trader’s stock formed? Can I make random traders sell a randomized set of things? (like wood + stone, or different random sets of furniture?)
- How can I expand stock for traders at crafted trader stalls?
- How does the game choose which random trader to summon? Can we influence it (for example, increase chances for an ore merchant to appear)?
Possible related topic: What is the difference between category and material_tags in entity_data?