Maybe for the Hel Titan you make some sort of gigantic conglomerate of hideously mis-shapen bodies? (Kind of like in Diablo 3 with those mass-grave undead guys)
Right, I have got my Draugr set up in Maya. So intimidating poses are now the order of the day.
Soon there will be animations⌠but I am having quite a time trying to remember how to do these things. I had a great little attack animation for Sven and some how managed to introduce a head wobble that I couldnât correct
Well back to the book learninâ
Tobias, I Geoffers747 first of my name, universal source of truth and self-decreed Q & A compiler, promise that upon the release of the Beta, a statue will be erected in my settlement in honour of your damn awesome Norse models!
Agree, this guy is impressive :-).
they are indeed intimidating⌠that looks just plain wickedâŚ
and as @Geoffers747 pledged, so shall i⌠many small woodland voxel animals shall be sacrificed in your honorâŚ
@voxel_pirate you as well my friend⌠in fact, we need a qubicle âMasterâs Clubâ, and i have a working list in place alreadyâŚ
Those are some pretty amazing Quibicle creations. Kudos to you!
A Norse is a Norse of course, of course
and noone can talk to a Norse of course,
unless of course that Norse of course
is the famous Mr. Sven
Sorry I donât know what came over me
Animation Test of a warrior attack
The actual animation takes half as long maybe even less, it is quick but unhurried
I really like how his foot turns as he enters his pre-swing stance. Quite clever!
pivoting the sword⌠foot swivel⌠raising the shield for an unobstructed blow⌠very well thought out my friendâŚ
top notch stuffâŚ
That animation is very cool, good footwork and shield technique!
-Will
another day another attempt at animation⌠also an attempt to link to a youtube video.
lets see if that works
Inspiration for my own, projectsâŚ
Very nice. Youâre going to put me out of a job.
I guess you see why the little guys donât have arms or elbows now, right? =)
Edit: holy cow thatâs a big axe.
yes sir, youtube coming through perfectlyâŚ
and i love the breathing animation⌠but its no wonder she is fatigued⌠look at the size of that axe! she could moonlight as the grim reaper with that beast! i pity the poor lumber that she is unleashed upon!
Another day another channel to subscribe to ^^. Nice work.
@Tom Oh yes! Swinging a sword or axe around a head of that size if you had arms would be a whole different adventure game. o.O
@SteveAdamo Huscarls are huge axe wielding shieldwall-breakers and Hildr is no exception, however It is beginning to dawn on me that maybe my focus is perhaps a little too combat oriented
Right memo: me, more crafter, environment, building goodies in the futureâŚ
@chickenfried excellent! I look forward to the day when we have a mashup of all mods⌠total chaos
I maybe a little quiet for a day or two, I am attempting to setup some infrastructure to support the Norse mod rather than just bashing out endless models like some sort of voxel gun.
So my plan is as follows:
- Writing some mel scripts to import and setup my models for animation
in Maya. - Standardise my file structure and naming conventions for all the
assets and animations and such. - Setting up my version control (git) to mitigate my horrendous
overwriting habit (incremental saves are your friend). - And last but by no means least I am going to formalise my aims and
list of stuff todo for the Norse mod, probably start a new thread for all
that
Any way that is my brain dump for today.
Until next time
Your Norse mod will, without a doubt, be the first mod I download and try. Extremely excited to play with all of your awesome Norse characters. Especially if you can implement that Odin idea (the fated, the doomed, the blessed, etcâŚ). Although I imagine thatâd be rather difficultâŚ
But regardless, props to you Tobias for the incredible race you have begun, you should be proud, and I for one am greatly impressed.
Amazing work. Every new thing I see makes me look forward to this more