Ascending work can not be done because jobs do not appear
I see. I will take a look at that too
Those moments when something is so adorable you think you just can’t handle it. Thank you so very much for this!!!
Received this error:
c++ exception: ‘swamp_goblins’ has no alias named ‘traits:scavenger’ in the manifest.
[C]: in function ‘load_json’
radiant/modules/resources.lua:34: in function ‘load_json’
stonehearth/components/traits/trait.lua:31: in function ‘create’
radiant/modules/commons.lua:300: in function ‘create_controller’
stonehearth/components/traits/traits_component.lua:11: in function ‘add_trait’
…th/services/server/population/population_faction.lua:1101: in function ‘_add_trait’
…th/services/server/population/population_faction.lua:1069: in function ‘_assign_citizen_traits’
…th/services/server/population/population_faction.lua:355: in function ‘regenerate_stats’
…vices/server/game_creation/game_creation_service.lua:428: in function ‘_randomize_citizen’
…vices/server/game_creation/game_creation_service.lua:418: in function ‘_regenerate_citizen_stats_and_appearance’
…vices/server/game_creation/game_creation_service.lua:400: in function <…vices/server/game_creation/game_creation_service.lua:394>
Worker description: remove the “though,” so it reads “Goblin workers can also fight and be in a combat party.”
Warrior level 5 trait Body Up: Strength is misspelled
Through Steam Workshop, or At the first post.
- Fixed varanus spawning in peaceful
- Fixed scavenger trait error messages
- Fixed goblin crafting menu replacing hearthling menus in multiplayer
- Fixed spirit walker bug at level 2 summoning his first spirit
- Fixed random enemy goblin camps appearing for the firefly.
- Downgraded warrior loadout to start with level 1 equips instead of level 6
- Babies will now eat “just” 5 times more than adults, instead of 10 times. (this will be polished later with a better mechanic)
- Added a wip marker for missing crafters perks
quick response to problems
you are an excellent programmer
As always this is super @BrunoSupremo ! I did a very little testing and here are some things I’ve discovered with, presumably, the most recent build published to the Steam Workshop.
I got these two errors when I started a game with the Firefly Clan in the Swamp biome and when I started them in the Forest. The errors appeared after I planted the banner.
…/server/encounters/quiet_unlock_recipe_encounter.lua:17: attempt to index local ‘job_info’ (a nil value)
[C]: in function ‘report_error’
radiant/modules/commons.lua:58: in function <radiant/modules/commons.lua:51>
…/server/encounters/quiet_unlock_recipe_encounter.lua:17: in function ‘start’
…ervices/server/game_master/controllers/encounter.lua:128: in function ‘start’
…arth/services/server/game_master/controllers/arc.lua:407: in function ‘_start_encounter’
…arth/services/server/game_master/controllers/arc.lua:383: in function ‘_trigger_edge’
…arth/services/server/game_master/controllers/arc.lua:315: in function ‘_trigger_out_edge’
…arth/services/server/game_master/controllers/arc.lua:289: in function ‘trigger_next_encounter’
…ollers/encounters/wait_for_time_of_day_encounter.lua:96: in function ‘_on_alarm_fired’
…ollers/encounters/wait_for_time_of_day_encounter.lua:63: in function ‘_fn’
…nehearth/services/server/calendar/calendar_alarm.lua:78: in function ‘fire’
…hearth/services/server/calendar/calendar_service.lua:456: in function <…hearth/services/server/calendar/calendar_service.lua:456>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:67: in function ‘xpcall’
…hearth/services/server/calendar/calendar_service.lua:456: in function ‘_fire_alarms’
…hearth/services/server/calendar/calendar_service.lua:537: in function ‘_on_event_loop’
…hearth/services/server/calendar/calendar_service.lua:58: in function <…hearth/services/server/calendar/calendar_service.lua:57>
[C]: in function ‘trigger’
radiant/modules/events.lua:63: in function ‘_update’
radiant/server.lua:67: in function <radiant/server.lua:64>
…services/server/customizer/customizer_controller.lua:208: attempt to index field ‘female’ (a nil value)
…services/server/customizer/customizer_controller.lua:208: in function ‘_complement_gender_data’
…services/server/customizer/customizer_controller.lua:34: in function ‘start_customization’
homf/services/server/customizer/customizer.lua:97: in function <homf/services/server/customizer/customizer.lua:95>
(tail call): ?
My limited understanding of coding means I have next to no idea what the first error is. But the second error, talking about “female” nil value and start_customization I suspect is a reaction to having @Kittyodoom 's mods for Hearthlings of Many Faces and Locks of Many Hair. My suspicion is bolstered by the fact that when I dismiss those errors I have a blank customization window and when I accept that it cycles through four of my five goblins. I don’t know if this is a compatibility thing on your end or Kitty’s. Which leads to my second minor test.
Since many people, in my notice and recollection, have been wanting more direct control over the stats and traits of their starting hearthlings I was interested to try @Bolune 's Beam mod. Without actually getting past the roster step it seemed to work nicely with the Ascendancy. With the Firefly Clan I can adjust their stats as normal (though their Spirit seems to have a higher natural cap? I’ve seen them randomly generate with 8 Spirit!) and I can delete their traits. But when I try to add a trait this error appears…
No matching overload found, candidates:
luabind::object load_json(lua_State*,std::string const&,bool)
[C]: in function ‘load_json’
radiant/modules/resources.lua:34: in function ‘load_json’
…/stats_customization/stats_customization_service.lua:34: in function <…/stats_customization/stats_customization_service.lua:23>
So what I’m sensing is that there is an issue also between calling for traits related to the Goblins. I’m uncertain if it has something to do also with @kaimonkey 's expanded traits mod. Again, not sure if that’s a matter of making the Firefly Clan compatible with Beam or making Beam compatible with the Firefly Clan.
Additionally, I noticed the second game I started two adorable things. First, all the Goblins start as “warriors/hunters” like @Wouter_Sikkema 's Nordling’s all start as “farmers” I guess? Because as soon as I set down the banner all five of them took off into the trees…chasing Dukduks! The only problem, I suppose, is that dukduks drop poultry and the Shaman doesn’t have a recipe for that…then again, I’m sure that Goblins can eat raw dukduk even if it’s not top of their list. Second, when I founded my town, since my non-Shaman’s were still chasing dukduks I noticed the Untz the Excellent (Party Goblin) showed up to celebrate! He looks familiar to me…like someone who is frustrated that his bucket hat doesn’t fit…
@Andres_Gonzalez I thought I had this fixed… I will check again. Can you explain any other details to this? When I pick Ascendancy it worked fine:
First error is from some mod trying to add recipes to a job. Problem is it assumes the kingdom has it. Must be someone trying to add carpenter recipes or stuff like that. That mod should check if the job exists before trying to add to it.
Second error is because goblins do not have gender. That mod is trying to change it.
Third error I’m not sure why. Goblins have their own trait list, in their own file instead of using the game trait file. Maybe those mods assumed everyone would stay on that single file.
I did an extra thirty seconds of research and you’re right Kitty I just associate your Many Locks with Many Faces automatically.
hasta ahora no Bruño
cualquier problema te aviso
I know the issue. I messaged you on discord to get some clarification.
For now, don’t use the Beam mod with Firefly Clan
Bruño apparently the error occurs when there are more mods
so it must be a problem with some other mod which causes the error
Give me a list of your mods so I can try them too and find why it errors.
I didn’t try Rayya’s or Northern Alliance, but I did notice that when I went to look at the Nordlings they seemed to have their jobs overwritten by the Firefly Clan jobs. Ascendancy was just fine. I did have ACE active at the time as well if that might’ve made a difference.
Yeah, nordlings is giving problems, there are a lot of changes made in that mod. I will take a look later.
the maximus weapons mod was the cause of the problem
Not sure. I uninstalled it after my firepit got a huge smoke column and hunting stopped working. So I need to check what other things are going on with it