@ayazar and I will be streaming together tonight, and we thought modding as a subject would be something fun to delve into. We want to try out community mods, field discussions and questions related to coding within mods, and general engineering stuff.
If you have a mod or mod idea you’d like, it would be great to bring it to the stream tonight. If you have any specific engineering questions, comments, or discussions those would also be fun to talk about.
Hyped!
That should be mighty interesting.
Some ideas immediately popping to mind:
Fresh: “Snapping” idea
Old: improving SHED to support most tracks from the game (currently only cubemitters are supported)
I’m also very interested in details about the current work on lighting system, about how the light is implemented and works within the game (consciously modding lights requires the understanding of how do Bezier curves work for brightness/radius/color of the light).
I’d say right off the bat, use either @BrunoSupremo’s River mod or archipelago mod. After playing the same landscapes over and over again, the change in scenery really helps refresh the game, and they (I presume) dive deep into the world gen code.
Thanks for participating everyone! Justin and I are gonna do the same thing next week and I’ll take a look at some of the things in this thread so I can talk about them then.
I’m kinda disappointed as most of the time people kept asking about off-topic things like building features or rts controls… (and insisting on it)… And we had just 3 or 4? questions about modding or mods… Either modders know everything already and had no questions or they were not present at all?
It may have been a combination of announcing the subject on the day of the stream, and also just me trying to not ignore questions or comments that I see. Next time we can try to be a tad more structured. Thanks!