Hey I was thinking about a hack for fish, could you always path to a point within a small radius of the fish that is in the water, then walk the ālineā to that position to make sure there isnāt any land? Right now there isnāt a way to get a path thatās based on the preferences of the caller. We could add that in the future, but for now we have to find a work around.
Donāt worry.
Another way I thought is at the fish creation detect if it is near land, and then move the center of its leash away from the land.
Iām generally kinda shy cough, so even if I write any questions here I hesitate to post them in the stream chat.
I usually end this kinda of streams very frustrated with myself, cause I can never think of a good question, and then when it ends I remember them all⦠This time I wrote it in a note.
Thatās how Iām like with everything.
Anyone: āWhat are your thoughts on this?ā
Me: āItās fine. Canāt think of anything.ā
Then later I decide its the best or worst thing ever and I have a million thoughts on the subject
Thatās a known bug thatās been around for quite some time (years). Fortunately, the Discourse team is replacing the current markdown system with CommonMark, and it is in testing as I write this! Itāll be a little while before we see it here on Stonehearth, but this will fix the preview/actual post differs issue.
MelOzone is close, to be 100% certain it will work, you need a completely blank like above and below each details block. I edited your post as such and it works now.
As a reminder we will be doing a sequel to last weekās stream tonight!
Is it possible to update the thread title to reflect todayās date, @jamiltron ?
Iām rewatching the stream (because my internet was horrible and I couldnāt barely see what was in the screen in 160p qualityā¦) and at the 42:50 time mark we can see the girl starts a conversation with a pet, and ends it with a heart icon. Is that something new?
Yep, thatās something @linda has been working on.
I just realized i forgot to watch the streeeeeeamā¦
So, @jamiltron and @ayazar, when can we expect to see the first public release of the necromancer mod? No pressure
Iām thinking weāll release it as a new example mod on github. Probably want to clean it up a bit first!
Okay I took some time today to put the startermod_class
repo together. Itās still a little rough (I think I broke something in the character sheet for necromancers, and the required herbalist level is still 0), but I figured Iād share it now and improve it over time. PRs welcome as usual GitHub - stonehearth/startermod_class: Example mod for adding a class to Stonehearth