As the title says, yes the new version of StoneVox is finally here. I’ve been kinda quietly working on it now and then when I’ve had the time. Things in my life are starting to slow down, so i felt now is a good time to get back into the community and back officially on StoneVox.
So what has changed…
- StoneVox now uses C# with OpenTK
- OpenGL requirement is now 3.2
- .NET 4.0 is also required (see download section if you have questions)
- Around 53,000 lines of code were added for this release, lol
NO Building Restrictions… freely model continuously in one direction if you want
- General Stability Improvements and Error Catching
- Memory Footprint has been Reduced to Basically Nothing
- Support for Multiple Files Open at the Same Time
- Very Fast Loading of .qb Files. If you remember @Hyrule_Symbol’s golem, this version opens it in around 350 milliseconds
- Voxels can now be Edited by Volume (changing large chunks of voxels at a time)
- Some Basic Tools to Move Matrices Around
- General Performance Increase, Especially in Regards to GUI Rendering.
- StoneVox now has it’s own File Type, .svp (StoneVox Project File)
- Color Picker got a Huge Overhaul and is now based on RGB/HSV Color Conversions
- Few Rendering Options to Display Grids Over Voxels
- File Browsing Dialogs for Opening and Saving Files
- Camera Positions itself correctly when Opening Files
- Great Camera Translations when Selecting Matrices
- More Support/Handling for Different Screen Resolutions and DPI Settings
- UI was re-designed a bit to make it easier to use
Voxel Editing in Action##
bit of artifacting from the program i used to make the .gif
Basically where you click down first is the starting location, next where you move the mouse is the ending location. From there a 3d volume is created (using those points), and depending on the voxel tool you are using, different actions are preformed to voxels within that volume. Finally releasing the mouse commits your changes to the model.
Overall I’ve very happy with this version of StoneVox, but there’s still challenges and things to be done and improved. I’ve included a kind of “what I’m working on” in the “Planned Features” section of the original topic post. I’ll be keeping this up to date but it may not be 100% accurate all the time. And of course if there is a feature that is important to you, feel free to let me know ;).
Finally, I’d just like to say I absolutely have intentions of continuing this project. Please don’t take my disappearance as a lack of interest in the community, StoneHearth, or this project
As usual thanks for your time