Stonehearth Monster Hunter Mod Concept

The next monster for the mod is the Qurupeco! Made using 4490 Voxels, not too much more than the Villager.


Here it is in its “Singing” Mode.

Like in the Game, The Qurupeco will be able to call nearby Monsters too come to its aid, Although I’m not certain if the monsters summoned will be dependant on how large your settlement (The number of Villagers in your town, basically), or if it would be more like the Qurupeco can summon at best a Rathian whereas a Crimson Qurupeco could summon something like a Deviljho or a Brachiodios.

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Yes it’s better with les voxels, it fits better to the stonehearth style =D And I saw this monster in the first manga Monster Hunter Flash=P

Wow these are still looking quite detailed, even without an insane amount of voxels.

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So I’ve been in the process of creating a Lagiacrus, the Mascot of Monster Hunter Tri using 15422 Voxels. I’ve had allot of trouble with it though, as there aren’t very many good reference pictures for it.

One thing I’ve also done is that the entire lagiacrus is Blue, whereas in the game parts of him are kind of a greenish color:

He looks rather odd in his current pose, I’m thinking he’ll look better when animated.

Any thoughts on how to make him look better? And do you think he needs the green detail? Or does he looks better with just blue?

@Vince5754

This is pretty awesome, the Lagiacrus has got to be one of my favorite monsters in the game. Your model didn’t fully capture the beauty of the monster, but it would look awesome when rendered in a certain pose.

Yeah, I’ll definitely work on it some more, see if I can make it look a bit more “Majestic”.

Well I did some work on the Lagiacrus, Changed up his colors quite a bit, and added some details.



Also, his Shell shocker will turn a bright blue when he goes into rage mode:

I did attempt to make it so that part of his tail was more of a greenish color but it just wasn’t turning out right, so he will remain Blue all across his body.

Now I want to try my hands at making Item models, but I don’t know how to properly make them into 9x9 voxel models:



Stuff like this, I may have too get a bit creative with these to make them look right in Stonehearths style.

Dino’s look great. Although some a tiny bit large on the voxelcount.
Do these angry looking dino’s come raging in our little village?

@Miturion

Sometimes they attack the Village, sometimes they roam an area of the game map. The Monster that you can fight depend on how large/advanced your Village is, if your just starting the game, you may find packs of regular Jaggi roaming the landscape, but as your village developes you will start too see larger and more powerful Wyverns and Leviathans, such as the Rathalos or Lagiacrus, as you’ve seen.

The Voxel count is justified due to them appearing by themselves most of the time. The bigger ones anyways.

Sounds good.
By the voxel count I actually meant the detail level, not so much the size as you can scale them ingame anyways. With so many voxels you have a chance that it might look a bit out of place in the game. Hard to say from pictures alone. But if you like it, go ahead :smile:

Here’s some work I did on Monster Carves. I did Carves for Rathalos, Rathian and Lagiacrus:

Rathalos
Name of items listed from left to right:

Rathalos Carapace, Rathalos Tail, Rathalos Wing, Rathalos Scale/Plate, Rathalos Talon

Rathian

Rathian Carapace, Rathian Tail, Rathian Wing, Rathian Scale/Plate, Rathian Spike

Lagiacrus

Shell Shocker, Lagiacrus Hide, Lagiacrus Tail, Lagiacrus Scale/Plate, Lagiacrus Horn, Lagiacrus Claw.

I had originally planned to make the items look like the Icons from the game, but that would look a bit too weird. So I instead made the carves look like it came from the monster, Which I think looks nice.

I also intend to make the Rathalos/Rathian Rubies, and Lagia Sapphire, but I think I’ll wait until I know how they’ll make Gems in Stonehearth.

Thoughts?

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Did some work on some Bird Wyverns. Updated the Great Jaggi and made the Velocidrome and Gendrome, and the Items that go with them:

Great Jaggi

From left to right: Kings Frill, Great Jaggi Hide, Jaggi Scale, Great Jaggi Claw

Velocidrome

From left to right: Velocidrome Hide, Velociprey Scale, VelocidromeHead, Velocidrome Claw

GenDrome

From left to right: GendromeTail, Gendrome Hide, Genprey Scale, Gendrome Skull

Huh, I have four different Alpha versions of these Bird Wyverns, seems I should get to making the small cannon-fodder ones as well.

So I decided that I should focus on some of the stuff that would first be added by such a mod. So I made an Aptonoth, a large docile creature.


The Items it gives you, I may add more but it has Raw Meat and Monster Bone.

This is a list I made of stuff that I would want to add for the mod in its earliest stage:

Creatures & Monsters:
Aptonoth
Jaggi
Great Jaggi
Items:
Jaggi Scale
Jaggi Hide
Great Jaggi Hide
Great Jaggi Claw
King’s Frill
Raw Meat
Monster Bone
Armor:
Jaggi Armor
Jaggi Shield
Weapon:
Soldier’s Dagger (Jaggi Sword)

I’d want to wait until the game has a bit more content before considering making this mod. The game needs certain things added before I could go anywhere with the mod.

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