Still beginning to learn on how to model and props to @honestabelink for the simple app StoneVox 3D. I created this small-scale cannon which is the first model I finished. I probably or will not enlarge this depending if StoneVox 3D will add the animation support feature.

Give me some of your thoughts on this. What should I improve? What do you think?
Credits to honestabelink for StoneVox 3D and Team Radiant for the palettes I used on this one.
EDIT NOTE: I separated this to 5 parts ( or matrices ) in case for future situation that I want to create a fully animated version for this ( of course, the size will be enlarged ).
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Why not make the wheels flat squares, so as to reduce the number of little steps. It would still work the same way if it was ever animated…
I already had a concept on how I will improve the wheel when I enlarge it but thanks for the feedback, the wheel really needs some smoothening.
Just don’t make it round! 
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awesome to see you starting voxel modeling @Eckitera! i’ll definitely be keeping my eye on this thread.
This is the 2nd voxel model made by me. I don’t know about the scale but this one is more longer than the long sword and this is only the basic version of the Musket.
Okay, my 3rd voxel model is the basic Greatsword that may or not may be used ( this still needs some adjustment ) by my planned class Lancast.
Credits to honestabelink for StoneVox 3D and Team Radiant for the palettes I used on this one.
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