http://stonehearth.net/steam-latest-updated-to-develop-2960/
Moar bug fixes! Keep that feedback coming.
Here’s what you’ll find in this release:
Bug Fixes
Fixed error when looking for combat targets
Fix very difficult raids arriving ahead of schedule in hard mode
Fix raids eventually no longer occuring in hard mode
Fix a case of rapid target switching if a defense banner is used
More encounter tuning
4 Likes
Wow! Radiant is lively this month.
Reedo
May 6, 2016, 4:26am
3
Sadly, it didn’t fix stuff for me. My archers still walk away from combat for no reaoson
yshan
May 6, 2016, 4:32am
4
hi @Reedo ,
Does the archers not attacking persist through save load? If so, please upload the save and I will take s look.
Thanks,
-Yang
3 Likes
For Translators:
en.json:
"description": "Move to and stay at a location, defending it from enemies." -> changed
"description": "The gold value of all non-Resource and non-Edible items in the town inventory." -> changed
"description": "The value of all the buildings constructed your town. Large buildings will have slightly higher score contributions than small ones." -> changed
"bulletin_title": "Mountain looks around in horror", -> changed
"bulletin_title": "Mountain beats his enormous chest", -> changed
"bulletin_title": "Ogo looks indignant", -> changed
"bulletin_title": "Ogo raises his fist in triumph", -> changed
"bulletin_title": "Mountain lifts his head to listen", -> changed
"bulletin_title": "Ogo stomps his foot in frustration", -> changed
"description": "In Hard Mode, enemies have more armor and health and will inflict more damage" -> changed
"description": "Currently using spiky arrows, which slows enemy movement speed. Click to swap between arrow types." -> changed
"description": "Movement speed slowed by Spikey Arrows" -> changed
goblin_population.json:
},
"boss_sheep" : {
"male" : {
"uri" : ["stonehearth:sheep"],
"given_names" : ["Bluebell"],
"surnames" : ["the Sheep"]
} -> added
+ new orc_population.json - this must also now changed and added to the translations
2 Likes
The combat is really starting to pick up in terms of challenge and depth as you get the balance nailed down more precisely, good work.
1 Like