@sdee, I can see the reason for this if I’ve read the forum reports right that the undead were killing the goblin chief…but making these special exceptions seems detrimental to some cool emergent gameplay. Imagine both a goblin siege and an undead siege happening at the same time and you have a huge free for all with everyone attacking everyone.
Of course, I’ll leave it to the experts. Maybe the Goblins just came to a temporary truce with the other factions or something.
The problem was that they would ruin your campaign. I for example was trying a game where I would be peaceful to them (just for a change), and I was doing fine, except that the undeads killed the chief and made the campaign jump to the wolf revenge attacks.
I think that’s awesome that they ruined your attempt at peace. In fact, in a truly emergent world, that event would make the goblins and the undead more hostile towards each other and no more hostile towards you (since you didn’t do anything wrong). You can stand to the side and watch them duke it out and reap the rewards.
As long as the undead don’t end the goblin campaign 100% of the time that way, I think it’s great. We can have thousands of emergent scenarios pop up and create some really cool gameplay stories.
Edit: In fact, once campaigns are less linear, this can get even more fun. You won’t necessarily get the goblin king campaign when the undead are around. You might get it when only goblins are present and have to deal with them yourself…or maybe you’ll get it at the same time you ally with the bunny race who will then fight alongside you, or maybe if you settled in a “goblin forest” the goblins will get a 20% damage boost, and knowing that they are that much stronger they are more aggressive, or maybe you’ll get it just before you trigger another campaign and now you have to deal with two things at once, or maybe their camp appears directly above an underground mine or aquifer or something and it gets destroyed by nature. The goblin campaign could play out so many different ways.
This I would like. As currently happening though, any enemy that attacks the goblins and kills the chief causes any remaining goblins (or the wolves) to turn and attack the Hearthlings which doesn’t make sense. They should be running off to attack more of the undead or whoever attacked them first as their now higher priority enemy faction.
If you pay tribute, that should put you at the bottom of the goblin’s aggressive list. If you then refuse to continue paying it for their ‘protection’ then sure, all deals are off now.
I liked the change of pace in deciding to pay tribute and see how long I could keep a gang of goblins out there to soak up some of the aggro from other monsters - but not at the cost of the goblins now coming to attack my camp just because a big golem decided to smash their chief.