Steam Latest Branch Updated to develop 2818

Once again, we’ve updated Stonehearth Alpha 14 on our Steam latest (unstable) branch.

As always, we welcome your bug reports and comments!
Here’s what’s new and notable in this release:

##Hats and Helms!
Moar Monsters? Moar Armor! This release finally implements a new schema for hair that allows for hats and helmets. Some classes come with hats by default, and others can get helmets from advanced crafting recipes. For modders, this release also includes a new way to define the colors of things from json palettes, allowing more variation in hearthling hair colors, skin tones and more. As a side effect of this update, hearthlings imported from older saves may now look different than they used to; think of it as Xtereme Makeover, Stonehearth Edition.

##Features and gameplay bugfixes:

  • Lots more hair color variations and permutations for hearthlings
  • Revised stockpile categories
  • People no longer allowed to attack objects that have no hit points
  • Task groups and hearthling therapist now saves/loads properly
  • Food now disappears if it is half eaten; should solve food littering issues
  • More tuning for enemy encounters Generic banners for individual combat commands
  • Add icon for tumbleweed
  • Farmers no longer place only plants
  • All doors now properly keep out enemies
  • Party banners now work correctly with older saves
  • Cancel order command now available on combat banners
  • Cancel order command now available on party and fooman unit frames
  • Place item action text now properly shows item being placed
  • Fixed a crafter UI bug when crafting window is open during level up
  • Fixed counts in placement UI to update properly when placing items
  • You should get a notification the first time you engage with enemies from an encounter
  • Rotten food is now a separate thing, so you can delete it. All rotten baskets of food will become a generic rotten basket of mush
  • Crafting buttons are now fully clickable
  • Properly line up carpenter workbenches
  • Put items on table at correct offset
  • Add repeat flag to sounds, golem footsteps
  • Fix lots of ittle workshop issues
  • Make sure ladders track height of scaffolding
  • Stop hearthlings from falling through scaffolding
  • Add loot drops to wolf raid
  • SFX for Goblins and Golems and other monsters
  • Increase clay drops in desert
  • Fix up inconsistent farms on load
  • Fix party banners so they work in older saved games
  • Undead infection debuff now stops all natural healing
  • If an animal is spawned by a shepherd and not claimed for the pasture, it will disappear in a day
    ##Performance and optimization enhancements:
  • Various fixes for ladders
  • Destroy unnecessary traces, to improve performance and memory usage
  • Make restocking much faster
  • Release lease immediately for unneeded items-
  • Performance enhancements to building, fix some memory leaks
  • Fix lua and coroutine related memory leaks in the game’s AI
  • Fix mining bugs introduced by town task management improvements
  • Expanded pathfinding range for hearthlings to 1,000 voxels
  • Fix issue growing walls and columns to intersect roof
  • Encounter nodes are now reaped when the encounter is over

Is it just me or has TR just been smoking through these updates like crazy? Nice work, can’t wait to play tonight!

Edit: @8BitCrab you liked this no more than 2 seconds after i posted it… also nice work.


they’ve been pushing an unstable build about once a week!

[quote=“Solus, post:2, topic:19547”]
Edit: @8BitCrab you liked this no more than 2 seconds after i posted it… also nice work.
[/quote]well i came to the thread, because of the “like” notif, just as you posted your response…


Hats have finally dropped? I’m so happy right now.


Finally? We only first saw hats a week ago!


hats have been around for a long time, we even used to have helmets but this happened,

(the pictures of the problem im talking about are further down)

1 Like

Does anyone know what was the range before?


Time flies when hats are being amazing. We may have only seen them again for the past few streams but for me they’ve built up so much anticipation already!


So, is this the one that is going to cause my weekend to be eaten by hair re-making? ^.^


A post was merged into an existing topic: Alpha 14 Town (Bridge Willow)

For Translators:


  •         },
          "cancel_order": {
             "display_name": "Cancel Combat Order",
             "description": "Cancels active combat orders." -> added
  • “party_1”: {
    “display_name”: “Combat Party 1”,
    “description”: “Direct hearthlings with combat jobs into battle! Promoted combat classes are automatically added here.”,
    “tip_title”: “The party is selected in the unit frame.”,
    “tip_description”: “Use the commands in the unit frame to direct the people in the party.”
    “party_2”: {
    “display_name”: “Combat Party”,
    “description”: “Direct hearthlings with combat jobs into battle! Use the unit frame controls to manage the party.”,
    “tip_title”: “The party is selected in the unit frame.”,
    “tip_description”: “Use the commands in the unit frame to direct the people in the party.”
    }, -> changes in the descriptions
  •   "debug": {
       "post_bug": {
          "title": "Filing bugs",
          "message": "Thanks for participating in the Stonehearth Alpha! Here's how you can file a bug.",
          "file_bug_step_1": "Go to",
          "file_bug_step_2": "Check the list of active topics, and if your bug hasn't already been reported, create a new topic",
          "file_bug_step_3": "When filing bugs, please be sure to include all the information requested in the report, and copy the text of all engine errors. Screenshots for visual bugs are also helpful.",
          "file_bug_step_4": "If you're encountering a crashing bug, please check out for common solutions, and how to get support for crashes. Below is your unique user id:"
       }, -> changed
  • “mind”: {
    “display_name”: “Mind”,
    “description”: “The ability to think intelligently. A high Mind stat allows a hearthling to excel in complex mental activities such as crafting. Influences Diligence, Curiosity, Inventiveness.”
    }, -> changed
  • “spirit”: {
    “display_name”: “Spirit”,
    “description”: “Faith in other people. A high Spirit hearthling will easily befriend animals and stand strong against enemies. Influences Courage, Willpower, Compassion.”
    }, -> changed
  • “giant_wolf_raid_4”: {
    “wolf”: {
    “display_name”: “Giant Wolf”,
    “description”: “Terrifyingly large… and toothy”
    “entling_raid_7”: {
    “giant_entlings”: {
    “display_name”: “Giant Entling”
    }, -> added
  • “undead_infection”: {
    “display_name”: “Infected”,
    “description”: “Prevents natural health recovery via willpower.”
    }, -> changed
  • },
    “cancel_marker”: {
    “display_name”: “Cancel Marker”,
    “description”: “Cancels the combat orders represented by this marker”
    “select_owner”: {
    “display_name”: “Select Owner”,
    “description”: “Selects the combatants influenced by this marker”
    } -> added
  • },
    “bronze_circlet”: {
    “display_name”: “Bronze Circlet”,
    “description”: “Protection for your head”,
    “bronze_circlet_iconic”: {
    “display_name”: “Leather Skull Cap”, -> @yshan wrong naming
    "description": “Protection for your head”
    “bronze_shield”: {
    “display_name”: “Bronze Shield”,
    “description”: “Useful for blocking attacks”
    “iron_coif”: {
    “display_name”: “Iron Coif”,
    “description”: “Protection for your head”,
    “iron_coif_iconic”: {
    “display_name”: “Iron Coif”,
    “description”: “Protection for your head”
    “leather_helmet”: {
    “display_name”: “Leather Skull Cap”,
    “description”: “Protection for your head”,
    “leather_helmet_iconic”: {
    “display_name”: “Leather Skull Cap”,
    “description”: “Protection for your head”
    “steel_helmet”: {
    “display_name”: “Plate Helm”, -> @yshan here is also an naming failure
    "description": “Protection for your head”,
    “steel_helmet_iconic”: {
    “display_name”: “Steel Helmet”,
    “description”: “Protection for your head”
    } -> added
  • },
    “rotten_basket”: {
    “display_name”: “Rotten Food Basket”,
    “description”: “So rotten that it’s lost all form and function.”
    } -> added
  • },
    “individual_command_marker”: {
    “individual_command_marker_ghost”: {
    “display_name”: “Command Marker”,
    “description”: “Represents a combat command.”
    } -> added
  • },
    “iron_coif_recipe”: {
    “description”: “Protection for your head”,
    “recipe_name”: “Iron Coif”
    “steel_helmet_recipe”: {
    “description”: “Extra protection for your noggin!”,
    “recipe_name”: “Plate Helm” -> @yshan here again ^^
    } -> added
  • “worker_outfit_2_recipe”: {
    “description”: “Double stitching and strategically placed padding improves the worker’s efficiency. The worker who dons this upgrade outfit will move faster.”,
    “recipe_name”: “Upgraded Worker Outfit”,
    “flavor”: “Your town loves you!” -> description changed
  • },
    “leather_helmet_recipe”: {
    “description”: “Light-weight protection for your head!”,
    “recipe_name”: “Leather Skull Cap”
    } -> added

Ohhh, the hair models, they are gorgeous. Conversion time!