I was also unsure…but the more I think about it I feel it just emulates the existing workbench crafting system. The carpenter (or other class) might make the talisman for promotion, but the newly promoted crafter makes their workbench. Now we have the carpenter make the wooden sign (blank), and the crafter “fills it in”.
I got the following error while doing some basic gathering of trees, plants, and stone (Tibber was just a worker, about 5 minutes into the new build):
develop-2867 (x64)@stonehearth/components/ai/ai_component.lua:562: (242599 Tibber Belltower) has not yielded after 10 ai spins. Are they in a bad state?stack traceback:
radiant/modules/common.lua:223: in function 'report_traceback’
radiant/modules/common.lua:442: in function 'verify’
stonehearth/components/ai/ai_component.lua:562: in function <stonehearth/components/ai/ai_component.lua:522>
[C]: in function 'xpcall’
radiant/modules/common.lua:243: in function 'xpcall’
stonehearth/components/ai/ai_component.lua:522: in function '_thread_main’
stonehearth/services/server/threads/thread.lua:249: in function <stonehearth/services/server/threads/thread.lua:246>
[C]: in function 'xpcall’
radiant/modules/common.lua:243: in function 'xpcall’
stonehearth/services/server/threads/thread.lua:246: in function 'f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>
},
"archer_description": {
"display_name": "Archer",
"description": "A ranged combat unit that shoots foes with arrows",
"requirements": "A level 2 footman and an Archer's Bow" -> added
},
"cleric_description": {
"display_name": "Cleric",
"description": "A combat healer",
"requirements": "A level 2 herbalist and a Cleric's Tome"
},
"cleric_tome": {
"cleric_tome_talisman": {
"display_name": "Cleric's Tome",
"description": "Required to promote a hearthling to a Cleric"
},
"display_name": "Tome of Healing",
"description": "Contains sacred texts on the way of the cleric" -> added
Yeah, I should have prefered that the carpenter made wood signs (his jobs), the mason made stone signs, the poter clay signs. Thats kind of more consistent and will allow to make early signs in RC, because you don’t really need a carpenter and might not be able to afford it (no wood, not that much, and you need it to the buildings).
They can still do it like this. The carpenter is only making the blank sign, while the respective crafter completes it. They might still add the blank potter/mason signs.
Yeah but it is not that much realistic, you get a stone sign by engraving the stone. That’s the role of the Mason, the Weaver and the coock are not able to do this.