[quote=“Albert, post:1, topic:15104”]
Blonde and sandy hair variants are now available for female hearthlings.
[/quote]nice! it always good to get more variation!
[quote=“Albert, post:1, topic:15104”]
Make the terrain highlight service mod friendly for adding new types of minable resources.
[/quote]woot! this should be good for my mod then!
(I’m so happy, this was pending from so long ago…)
And overall applause for everything else
Good job, keep it up!
Leaving this update aside, I have a question, @sdee . Will the recipes in Alpha 12 change much, with the crafter system revamp? Or would there be only minor changes, like adding a workbench to the recipe and little else?
The recipes themselves? Mostly this. There will be some minor changes to the crafter description file, too. Most of the changes are in the AI and UI. Unfortunately.
I was concerned for the mods around that consist mostly on new recipes. I just wanted to know how much time/effort would it take for the modders to update their list of recipes…
Mostly, you have to add the target workbench type. If you do not add this, the recipe should still work, but they will make the object without a workbench.
The other day I thought that it might work like that. But the crafter would look like a conjurer then
Hmm this opens so many possibilities too. I still remember the games where you had to buy each cooking tool separately to be able to make all the recipes. Really inspiring for those people who implemented their own crafting class, I’m sure they’ll make good use of this feature.
hmmmmmm thats a good opportunity - so a normal villager can make a little campfire and the mason can make a firepit or the villager can make a normal axe and the blacksmith can make bronzeaxes etc. ^^
Considering Alpha 12 sounds like it will be largely revamping the crafters’ stations, is there any chance that assignable dropboxes/stockpiles for specific stations might be looked into at this time? I’d love to have more control over where completed items are sent, so they aren’t shipped to the miscellaneous stockpiles on my outskirts I always seem to have, making them ripe for the picking for goblin thieves.
Different priority levels for storage areas would also be highly appreciated, so that the areas closest to the crafters get new raw materials first.