Spoolicus here with ANOTHER exciting update!
Today I decided to formulate ideas for combat using the Arcanist’s unique magical powers. From that, two different starting weapons were born. I present to you all, the Arcanist’s Staff and Arcanist’s Wand

On the left is the Arcanist’s Staff, and the right the Wand.
Now, while both of these objects are made for combat, they have two different purposes. First, lets start with the staff.
The Arcanist’s Staff promotes the unit into what is know as a “battlemage.” Battlemages fight in melee, using their sturdy staffs like any regular quarterstaff. They can defend by holding the quarterstafgf in front of them with two hands, cast Area of Effect damage using the end with the crystal, and flip the staff around to bash heads in with the pointy end. They can also swing wide occasionally, hitting the enemy in front of it for a large amount of damage. Battlemages are a tankier class, especially when compared to wand users.
The Arcanist’s Wand promotes a unit into a ranged caster, able to deal large amounts of burst damage from a distance away. However, like most ranged units, the caster has a low defense, having to use his or her mobility to save his life. Casters are very much “high-powered glass cannons” with these basic wands.
That’s all for right now, folks! I’ll keep chugging along and keep reporting any progress I make. I do wonder though, should I go ahead and create a modding topic or save that for when I have something substantial in-game? I’m still trying to work out the kings of @voxel_pirate’s blender tool thing, as well as blender itself, so we’ll see how that goes haha. Once again, let me know what you guys think! I want to improve as much as I can, so be sure to give me some constructive criticism! Until next time!
-Spoolicus