Spoolicus' [All In One Piece] Qubicle Models

yea, im not too strict on that rule, with voxel models and other types of art im fine if you “double post”.

if your asking a whole bunch of questions, dont make an individual post for each question, same goes for if your replying to multiple peoples posts, just reply in one post instead of one for each person.

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Good to know. Thanks for the quick replies!

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Some nice new additions there @Spoolicus

I’d have been surprised if anyone frowns on posting actual content. No doubt the rules are for uncouth folk who try to bump with contentless comments.

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Hello everyone, I am back! No update today, but there will be one tomorrow, rest assured! For now, though, I’m exhausted after an awesome weekend. See y’all tomorrow!

Hello everyone! Today has been an exciting day as I’m rested and ready to get back to making Qubicle models for you all! And today’s update is a sort of small one, but still very needed. I spent the past few hours reworking the two weapon prototypes I presented over a week ago and turned them into something more like Stonehearth’s style, which I’m still kind of getting a feel for. I think you guys’ll like what I have to show, so here they are, the Battlemage’s Staff and the Caster’s Wand! (class names pending!)


On the left is the Staff and on the left, the Wand. The Staff, as you can see, now has handles for easier holding, and is made out of the same magic metal as the sword I posted previously. The same also goes for the wand. Also, the quarterstaff is exactly as tall as a Hearthling, in case you were wondering! I think the last thing I need before I move over to a separate modding topic AND posting new models here is the class item.

I’m thinking something like a magic tome? Not quite sure yet. If you guys have any suggestions, please don’t hesitate to let me know! I’d love to hear your feedback on these things and any comments or concerns you may have. Until tomorrow, guys!

-Spoolicus

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Big update today folks!

Over the past few days, I’ve taken my first steps into modding! That’s most of the reason as to why there was no update in the past couple of days. The other reason was I had no idea what I was doing for most (read: all) of it and lost track of time. So, today, here’s a big update to make up for it!



So, first up we have Galanosium Ore and Galanosium Essence, which are the basic ores and “ingots” for the Arcanist’s recipes! I’m planning to have this be in most basic recipes in Essence form for the time being, we’ll see.

Next, we have the Arcane Focus Station. This is the Arcanist’s basic workbench, where she takes these Essences and crafts wands and staffs for others to use. It’s rather basic at the moment. We have the main crafting area on the left and a magnifying glass type thing focusing on the crystal shards. But, you know, I haven’t really had time to model fixing bugs in and all. :stuck_out_tongue: But, hey, it’s coming along smoothly…kinda.

That’s it for today, folks! It’s been a heck of a ride. I might have to close down until further notice so I can focus on doing mod stuff, but I’ll update this thread with new models once I have the time to take a break and make some! (Which shouldn’t be too long, some new Wands and Staffs are planned for recipes, along with other magical items so secret even I don’t know about them!)

Until next time!
-Spoolicus

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Hey there folks!

Sorry for the radio silence for the past few days. I’ve had some stuff to take care of in the real world. For today, at least, things have died down enough for me to show you guys a bit of what I’ve been working on lately!

Behold!


So! As you can see here, I’ve started work on NEW WANDS! And with these new wands comes a new ore: Pallerite. Pallerite spawns (or should spawn at least) deep inside of mountainsides. It was once an ancient ore that was forgotten by time. Pallerite is currently tier two of three different magic ores that are used for arcane weapons. The first of which is also pictured above. It is a simple wand, with a Wooden Core and a Pallerite Focus. Which brings to mind the Core and Focus system I plan of implementing, albeit in a rudimentary system. Depending on what kind of Core (Wooden, Bronze, and Steel) and Focus (Galanosium, Pallerite, and Unrevealed! Got ya!) you use, wands will have different properties. Which I’m not entirely set on yet. But we’ll see!


This has been another EXCITING and INFORMATIVE look into my models folder! I hope you enjoyed it and as always, I thrive on criticism and feedback! Don’t like the color? Tell me why! Think I could use a lesson in how to make good art? Find me some! I’ll gladly take anything you guys say into consideration. Until next time everyone!

-Spoolicus

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I think those colors are a bit too close to the grass color in the game. It may blend in too much with the background in grassy areas. Unless that was what you were going for?

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Hm, you’re right. I’ll have to edit that once I get back to my computer tomorrow. Right now I’m just laying in bed wanting to sleep but I can’t because the internet is so fascinating. :stuck_out_tongue:

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Nice ores and some great mod ideas you got here! keep up the great work. :thumbsup:

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Thanks! I means a lot that you’d say that. I keep thinking they’re terrible and I should fix them haha.

They look heaps better than my previous attempt at making a non-ingot shaped “crystal”

I think you might be interested in this idea for crafting your wands:

Seeing how you’re going to have three cores and three foci, you’d need to currently implement 3^3 = 27 crafting recipes to include each combination. This would be confusing for the player as they’d need to go through almost 30 wand recipes to see which materials they’d need. With what I suggest, it’d all be merged into one mega recipe file, and the player would be able control the recipe results by refining only the ores desired. Have a look and let me know what you think…

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I saw that back when you posted it and thought, “Gee, I should post and tell him that’s a really awesome idea!” Then I got distracted and it never came to fruition. But it’s really an awesome idea! Is the “wood resource” ingredient hard-coded into the game or are there .json files for it? I’ll have a look and see.

EDIT: With the two minutes of searching I did, I can’t find anything relevant. It must require more than two minutes of time dedicated. It’s like RAM. I didn’t allocate enough and I crashed. Anyway, I think what you’re saying is having a single recipe file with 27 variations of stuff inside of it, each producing something slightly different? Seriously a good idea.

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wood resource are just two separate tags…
Currently, you can set tags for the recipe input.

So lets say you create a mod where goblins run around smashing your chairs, you can create the entity Broken Chair Legs to spawn as ‘rubble’ - if it has the tags wood and resource it can be recycled by the carpenter

Likewise if you make an apple crop with different variants (spartan, gala, cortland, granny smith, etc.) and someone else says "Hey, know what’d be killer? An apple pie mod!"
They can set the apple pie recipe to accept ‘resource apple’ as an ingredient, and all of the above apples will be useable

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I guess that makes sense. The more you know!

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Yup! I might have to pitch this to Thomas tomorrow during the stream, if I make it
Good luck making focus crystal number III

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If you don’t I certainly will! The world needs to hear this!

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There is one little bit of work you need to do to introduce a new generic material into the game though. For instance, I added Marble in my Columns mod. To be able to call it as “material” : “marble resource” and get an icon in the workshop window, I needed to mixinto “stonehearth/ui/data/constants.json”.

This does mean that I had to refer to it in the recipes with the tags in the same order; “marble resource” not “resource marble”.

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Huh, that’s interesting. Thanks for the information!

Hello there good folks of the forums!

Today has been an eventful day for me, at least concerning the modding world. I’ve begun sketching out ideas for a rudimentary research system that will eventually be added into the game! (probably from scratch, since Tom said tonight in the stream that there most likely won’t be a research system like the one I want to implement.) Other than that, I’ve been working on a few more wands to be added to the game! Take a look!


First up, we have the Bronze Galanosium Wand. This wand has a Bronze Core and A Galanosium Focus, and is slightly more potent than a Simple Wand. The second wand pictured, if you haven’t already guessed, is a Full Galanosium Wand. This wand is made entirely out of Galanosium, and as such is a bit unstable. Be careful when giving it to your sorcerers! There’s a bit of Wild Magic in this one!

To be honest, though, I’m not sure what I think of the look of either wand, to be honest. Tell me below!


That’s all for today everyone! As always, if you want to leave a comment, please do so! I could always use the fedback on my models! What you guys tell me both lifts my spirits and helps me get better, so it’s a win-win!

-Spoolicus

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