I want to apologize for making drama in a post I made a few days ago over the Hearthlings now eating twice a day. I was alarmed that it would cause further issues with how they carry out tasks in a day but with the UI flickering issue fixed, I spent yesterday playing with the new moral system it’s pretty fantastic.
If I may, I would like to share my town that I created on Alpha 20. I used only the building templates provided by the game. I did build the walls and elevation of the ground of the town myself.
Here is the the overseer of the town. Sir gnome has seen many battles while guarding my walls. He decides who may enter and strikes fear into the enemies with a banner of his victories.
The Bunny shrine looks after those who enter the mines. Promising great treasure below!
The town has a crafting district
Farms with a pier in the works!
The wealthy district for those with a luxury life style.
Can we have building template designs for The Trapper, Sheppard, Carpenter and maybe just a general farm house + barracks? I really enjoyed unlocking building templates as I progressed in the game opening new job roles. I just wish those mentioned here had a template too so I could “complete” the town. Even though I can make my own, it was nice using what was provided by the game.
I really like the rescue mechanic, it’s nice that Hearthlings won’t now die and you have the chance to the recover them. Issue that has been pointed out before is that your cleric will try heal them over and over again and won’t heal, until someone comes and picks them up and takes them to a bed. It could be nice to have a global recovery button on the UI so you can click to globally recover people, or toggle it to auto recover those injured.
Hearthlings eating a bland meal when I have cooked food available seems to happen fairly often.
Edit: After 20-22 Hearthlings their performance drops pretty drastically, as the game tries to process all the tasks going on, it took building a structure almost 20+ minutes on x4 speed. When around 18 Hearthlings it takes about 3 minutes.
Fishing + Fishing hut building template
Can the weaver make Armour specific for archers?
A dye role/trader? Someone who could scout the land and have a % chance of unlocking a new color through grinding plants in a bowl. It would be cool to unlock a wider pallet range or maybe different color roof tops/wider range of decoration variants like a purple vase for example.
A undead race to build with - I love those crypts you get to fight, would love to have the building designs of the Crypts and fences! (I wouldn’t actually expect us to get a undead race to play, but it would be amazing fun to build a undead town)
If we do get a necromancer some stage, it could be cool if that role is unlocked through a deeper storyline through the undead crypts, maybe coming partially undead themselves to become a mage of sorts. Would love them holding a floating book with the pages flickering as they cast spells.
A enchanter role - someone who can buff your warriors in battle, or, someone who has a crafting table and can add enhancements to tools/weapons.
Archers who can be upgraded to a beastmaster role, which allows them a pet to fight with.
But that’s all, I apologize for pointing out a feature change without trying it first and felt bad for doing that.
PS: How many Garden Gnomes do you see?