First off this is a town I started in Alpha 14 (504) version.
This is still a WIP obviously and might not be often updated, but I will do my best when I get portions of it finished; or something I want to share. I have been playing mainly RC since A13, so it is no surprise that my faction is RC in the desert.
I had something in mind for this town, and the key concept came from an even earlier version of A14, but that file got bugged harshly during the beta test versions. Was not a way to fix that. So I decided to continue with the idea on a new map completely, even different seed number. However the location is roughly what I usually end up choosing; which is on plateaus. The other thing is I seemingly going for the cramped or well cluttered effect you would see in an arabian nights, just think aladdin by disney. How the town looked close quarters with many things a monkey would use as a jungle gym. One alley at a time.
That is the sky view of the Territory I have in mind and a Town view of what I have done. Surprised I got all of it in one shot… Well it is small to begin with.
This of 1 of 3 batches of buildings I have so far. The building on the right is the Potter Mason Cafe. The Potter & Mason share the bottom floor as a workshop and storehouse that runs to the right side of building. The Cafe on the second floor being my first building in this game was bland so I put some Mosaic treatment; those Floor tiles you can build. Is always busy around lunchtime even now that I have more tables and chairs eveywhere. There are a couple beds within the building itself, so it doubles as a small Inn.
The building to the left of the dining area is a 2 story square house I plopped down from my A13 blueprints. There is a door on the other side that I will show when I get a pic. This was the second building as I needed more bed space, and the 2nd floor serves as an extra eating spot.
The building on the far left is another 2 story, but what I would call more fancy. The upper floor is furnished with exotic goods.
In which I bought from a passing trader in the 523 build of game. Was going to use this pic as a bug thingy, but I’ll show it here. The bug is the bunny. Can you notice something a little off about it. If you guess it floating or looking like it is tacked against wall, you are correct. I am guessing it is just due to how the dresser was designed.
The building in back is just another small house. most of this was made modular. As I made the building first and then went back and did the stairs. I do this now with all my buildings that have a foundation; which is 80-90% of them.
In the first one you can see the Herbalists house with a flower garden aside it. Simple small, but enough for the herbalist to have a bed and workshop inside. As well a small storage for what he makes. The stairs in front leading down, just goes to the level below for access to the mining entrance I wil show later.
You can look through the little awning seeing a pathway going past the Storehouse for Skins & Plants. All the Herbalist and Tailor supplies that are raw. In the second pic you can see where it ends up and to the left you will see Tailor’s workshop and house. There is storage inside for crafted things among the bed and Tailor’s crafting benches… On the right you will see that 2 story house with a 3 way staircase.
Yes it is 3 way. On that just bridges up to the door and continues on, and a path that goes up to the second floor. Another bit of housing, but has an alley way with a wall at end. The Cafe area had one of these too if you look well enough. Only difference is this one does not have a ladder. By now you will notice those blue urns all over. Well here and there. Mostly those are extra food storage that I have scattered throughout the buildings and place. Always best to have one close by, so hearthlings will get the nearest food source and use what ever table is available and nearest.
As I mentioned I will be showing the mining entrance. It is right there next to her. Under the left side of bridge I dug a staircase down and mined out to right below. You can see a bit of it under the bridge, part of the tunnel. This is the most recent thing the hearthlings finally finished. sigh This took nearly a month in game to complete with scaffolding taken down. The mine tunnel entrance and bridge is one building. I don’t think I want to do that again. Too much wood.
Reason it took so long is obviously the wood shortage. I don’t like cutting down trees willy nilly. I am I guess what you would call a selective cutter. The cactus and bushes is what I got wood mostly from the environment, and what ever trades that came by. Always buying wood. Also this is my clay pit, if you can’t tell from the staircase like ridge running around the edge. I do plan to dig further down but have other plans before I do.
28 Dewmun - 18 Rainmun Bridge completion. That was a relief today.
My plans for the bridge, as it is the first road I actually laid so far; is to have the farming area on the other end all with storage and cookery.
Ah the final pic to show of the day, and one of the only buildings that could not complete. No not the Armory to the left. That place is my storage for equipment used by the hearthlings; this includes military, crafters, and workers equipment. Each chest inside holds a different type of item. I think I even have a couple chests I designated twice of one type.
The staircase I built separately, and oddly built. Glad it did, as it came out really well. The smtih on the other hand… The overhang open air part did build while the main building… was left a foundation. I’ve already reported it to the appropriate thread; which has this pic:
So you can see a comparison to what it looks like now.
That is all I have to show for today. I will add more, but at my own pace, so be patient. All buildings except the smith as noted did build. Everything you see is mostly modular in the way I figured out how I wanted to go about it. makes it easier to swap stairs, although I only have a few variations so far.
I might show off what I did with the floors of what I call my Sunhouse series of buildings. Basically named aptly by the floor design, and not because the roof has a sun roof. I mean come on what RC house doesn’t have a sunroof… lol
Anyway I’ll add more when I get a chance to take more pics or building something else among the buildings.