I’m quite new to modding & animating and spent the last few days to learn how to create the things I always wanted in Stonehearth. With the help of your guides, tips and tricks it was easy to create my first entities (Thanks for that! ).
But since I started animating my creations some things started to get a little weird.
The problem is, that my door model (I made a variation of the wooden_double_door) is lieing flat on the ground.
Now my question: Is there any way to rotate it back to normal? I took the original wooden_double_door.qb file and I haven’t changed any settings in it. When I open it in Blender or Qubicle the rotation looks fine.
The funny thing is, that the animation works properly…well at least the movement according to the Axis is correct.
I wonder… Did you export the qb model with Z-Axis right handed?
Everything else seems to match, though it could also have been some issue with the animation
Ok I got it to work properly. The problem occurred when exporting the animation as a .json file.
For some reason (don’t ask me why) Blender filled in a rotation, that was never made.
I had to change it in the .json. (God thanks for multi-line replacer)
Actually it`s quadratic. I tried a rectangular design first, but I like this one better. It offers more possibilities, in which direction the staircase can be headed. But I also have some alterning ideas…stay patient and I will bring a little variety.
I wouldn’t think so. The drawbridge is a bit “cheating”. The collision box where the actual bridge-part is, is static. Just the visuals and the possibility to go through the doorframe changes, when a hearthling is nearby. So for example even if the drawbridge is closed, the hearthlings could stand in the air where the bridge used to be. But luckyly they don’t tend to do this.
You could try to add step by step collision boxes (e.g.: at first it is 0.1blocks high, and when triggered it could increase by 0.1 block per second.) . Might be possible but probably it would end in a herthling clipping in a box.
But there are a lot of people who might teach me wrong. I’m still new to this coding thing.
Well one could cheat… Make an elevator schaft model with a black looking (stops you seeing in) but traversal “entrance” at top and botten, and on the inside have a small spiral staircase… With the max possible speed boost code roads can deliver…
(and because of the black entrance and exit you don’t notice their little sonic the hedgehog move)