Summary:
When play testing A14 D2795, I remarked to myself how nice it was that livestock were no longer habitual escapees. And now here I am play testing D2797, and I’ve got a bunch of Houdini’s again.
Steps to reproduce:
Normal Game
Promote a Shepherd
Create you some livestock zones
Fence 'em all in and give 'em each a gate.
Sit back and watch the mayhem as livestock ignore all law and order, following the shepherd around everywhere they go.
Screenshot:
Note how they just follow along behind him everywhere he goes, even though they’ve all been placed in their zones already.
I think it’s the Shepherd who tells the animals to follow him.
I agree, that’s a bit strange but that’s a bug which only concerns the shepherd.
If he walks away, you may notice the animals stay in their areas
hi,
I am confused by the save attached. It seems like there are no shepherds in it or animals fields.
Could the save be accidentally different somehow?
Thanks
-Yang
Yes a save please. In other save in this post, the chickens were just following the shepherd and were returned to their pen, so I couldn’t see anything wrong with it.
In my most recent unstable branch game played, the animals never even went into their pens. The shepherd was gathering them and they would wander around my town but the one place they did not go was their pastures. I waited a few in-game days and it didn’t change. It was pretty strange.
Hi!
I think what’s happening is that the shepherd is trying to gather all the animals for all the pastures at the same time. The animals will follow the shepherd until they are dropped off at their pastures. And THEN the animals will wander within their pastures. Until then, they will keep trying to following the shepherd, sometimes getting lost because the shepherd might drop his job to go eat or sleep.
It’s on my to-do list to make this better. EX: maybe the shepherd should only gather animals for one pasture at a time.
Thanks for the info!