Updated
So, it is almost the same thing as before. It has longer rivers and better performance.
But the main reason for this update is to call other biome modders out there to test this, discover bugs, or suggest improvements. Once everything is fine, you should see it at the workshop.
The following is also included in the first post:
For modders:
If you created your own biome, you can change how the rivers will be generated in your biome, very easily.
By default, the mod will only generate a narrow river at your plains level. So if you are happy with that setting for your biome, you will not need to change anything.
If you do want to change that into something else, go into your biome generation file and apply this piece of json.
{
"landscape": {
"water": {
"rivers": {
"keep_default_lake_generation": false,
"wide": {
"min": 1,
"max": 2,
"allowed_at": {
"plains": true,
"foothills": false,
"mountains": false
}
},
"narrow": {
"min": 1,
"max": 3,
"allowed_at": {
"plains": true,
"foothills": true,
"mountains": true
}
}
}
}
}
}
"keep_default_lake_generation" accepts a true or false value.
Set it to true to generate both the common lakes that your biome generates and the additional rivers. False to only have rivers, no lakes.
"wide" and ânarrowâ contains settings for wide rivers and narrow rivers.
"min" and âmaxâ accepts numbers values, from 0 and up.
It controls the quantity of that type of river you want in your map. A random amount is chosen based on it, both values included. A âminâ: 1 and âmaxâ: 3 means that it can generate 1, 2 or 3 rivers.
"allowed_at" contains settings for different terrain elevations.
"plains", âfoothillsâ and âmountainsâ accepts true or false values.
Set to true and rivers will be generated there when possible. Set to false to not even try.