Yeah, it had just happened a second time before I posted this.
One of my hearthlings had gotten stuck on a ledge (I have NO idea how the heck he got there, by the way) and was well on the way to starvation when I finally found him. He made it almost back to the dining hall, but keeled over. He was taken right away to his bed, but didn’t survive. Once his heart turned red, he still wouldn’t get out of bed and just lay there and starved.
Oh, another idea to fix this: have the hearthling go get food as soon as their heart turns red, but then go back to bed for more care.
So that is at least 3 ways to prevent this from happening, please?
Do clerics only heal “Military” Hearthlings? That seems kinda dumb, it’d make sense for them to Prioritize healing the Fighters, but if they’re not in battle to go around healing anyone else who is injured.
This is an edge case caused because the hearthling was starving at the moment he died.
When hearthlings are recuperating (blue heart) their hunger and sleepiness are frozen, but when they start to recover health they return to work as normal, so starvation starts to take effect, reducing the health.
If your herbalist doesn’t have anything to heal faster (heavy bandages), it’s likely that the hearthling will starve again.
Will ask the devs to see which way they want to fix this.
Hearthlings won’t get out of bed to eat if they’re resting to be healed. Steps to reproduce:
have hungry hearthling
get them injured
hearthling will get out of bed to eat then return to bed to be healed. Actual Results:
hearthling remains in bed while being healed by an herbalist until they die of starvation Notes:
this wastes many materials for healing
have not tested to see if fully healing will get them out of bed Attachments:
N/A Version Number and Mods in use:
release-696 (x64) no mods System Information:
Same problem here. I have a hearthling wounded and in bed, but starving. I can’t get her up again, she just falls back incapatiated after a short time, then i have to pick her up again. I would expect her to grab something to eat as well, or maybe get fed by another hearthling.
When a hearthling dies of starvation, the game gives you a rescue option, you take it and then the hearthling gets put into bed and is given a health boost because of having bandages used on them.
But because the hearthling is starving they are losing health over time not gaining.
I ran out of bandages and then he died again.
The hearthlings don’t feed the injured hearthling, which is just dumb.
TBH I just want my carpenters saw back, I need to finish a building that won’t get done without it.
Can we have an option to just let the hearthling die, I have now been without a carpenter for 2-3 days.
I have this issue but I just get around it by using the “teleport” command (CTRL + C, to get the console) Only to get around this bug (and other situations) I teleport them near a cleric then they get healed and wake up… Its a silly work around for now but it works.
i have a similar one, my hearthling fainted in battle, the others toke him to a bed, he heals but never wake up, them he starves to death again, i needed to let him die so i could end his comma (misery)
Might be worth thinking about another change to this new mechanic: if a Hearthling goes down, he will drop all stuff from his backpack (either immediately or once he is placed in a bed). This can circumvent the issue @Freedom had.
I would still prefer it if I could just choose they die, I mean you could have the case where they have terrible stats and if they actually died then you would have 1 less haerthling so the requirements for the daily update would be less so you would get a new hearthling but if they “lived” were in rescue state, then the requirements would be more than what you have so you don’t get a new hearthling.