[Res] [R118]Game Freezes 30 Sec After Start

resolved

#1

Hi, The game freezes for about 30 sec in game.
Sound is still running, and the mouse pointer can be moved, but the rest is completely frozen.


[Res] Game doesn't start ( Update your graphic drivers manually! )
Screen Freeze / Refresh Bug
[Res]Stonehearth not responding
#2

Going to need more information than that :stuck_out_tongue: . Can you tell us which version you’re running, and what you’re doing when it freezes?


#3

Just from start a new game,
running on windows 8.1
Intel® Core™ i7-2700K CPU @ 3.50GHz
8 GB Ram
64-bits


#4

are you able to place the settlement’s flag?


#5

A video is coming so u can see.


#6

Here is the video r118-game-freezes-30-sec-after-start\/6886


#7

Does anything show up in the log file within the games directory ?


#8

Cant not find the log file. sorry.


#9

heres my log after it does the same

2014-Aug-12 23:22:31.849671 | 0 | client | done loadin…
2014-Aug-12 23:22:31.955672 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:31.955672 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.051674 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.051674 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.159676 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.159676 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.245681 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.245681 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.357688 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.357688 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.457693 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.457693 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.557699 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.557699 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.658705 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.658705 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.758710 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.758710 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.858716 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.858716 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.958722 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.959722 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:33.059728 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:33.059728 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:33.142732 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:33.143733 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:33.243738 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:33.243738 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:33.343739 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:33.344740 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:33.443745 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:33.443745 | 1 | renderer.renderer | invalid explored region reference: object://game/278193


#10

I Fund it :slight_smile:

2014-Aug-13 00:30:51.394453logger initialized
2014-Aug-13 00:30:51.395454 | 1 | app | Stonehearth Version 0.1.0.118
2014-Aug-13 00:30:51.460015 | 1 | app | Running Stonehearth server on port 23235
2014-Aug-13 00:30:51.505058 | 0 | mod stonehearth.world_generation | initialize not implemented for world generation service!
2014-Aug-13 00:30:51.513065 | 0 | mod town | initialize not implemented for town service!
2014-Aug-13 00:31:19.909965 | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2014-Aug-13 00:31:19.910334 | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2014-Aug-13 00:31:35.208122 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 00:31:35.208122 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 00:31:35.208625 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 00:31:35.208625 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 00:31:35.208625 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 00:31:35.209123 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 00:31:35.209123 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 00:31:57.462727 | 1 | deferred | [deferred 2909 ] reject called in non-wait state!
2014-Aug-13 00:32:07.953980 | 1 | deferred | [deferred 3394 ‘[function 1188 grow_walls]’] resolve called in non-wait state!
2014-Aug-13 00:32:08.692152 | 1 | deferred | [deferred 3446 ‘[function 1211 grow_walls]’] resolve called in non-wait state!
2014-Aug-13 00:32:11.349519 | 1 | deferred | [deferred 3528 ‘[function 1247 grow_walls]’] resolve called in non-wait state!
2014-Aug-13 00:32:15.482449 | 1 | deferred | [deferred 3712 ‘[function 1329 grow_roof]’] resolve called in non-wait state!

And

[00000.000 INF] Initializing GL2 backend using OpenGL driver ‘4.2.12422 Compatibility Profile Context 13.152.1.1000’ by ‘ATI Technologies Inc.’ on ‘AMD Radeon HD 7800 Series’
[00000.140 INF] Loading resource ‘ui_mat 0’
[00000.140 INF] Loading resource ‘materials/debug_shape.material.xml’
[00000.140 INF] Loading resource ‘overlays/font.material.xml’
[00000.140 INF] Loading resource ‘overlays/panel.material.xml’
[00000.140 INF] Loading resource ‘materials/loading_screen.material.xml’
[00000.140 INF] Loading resource ‘shaders/overlay.shader’
[00000.140 INF] Loading resource ‘shaders/debug_shape.shader’
[00000.149 INF] Loading resource ‘overlays/font.tga’
[00000.156 INF] Loading resource ‘textures/common/white.tga’
[00000.157 INF] Loading resource ‘shaders/loading.shader’
[00000.158 INF] Loading resource ‘overlays/loading.jpg’
[00000.205 INF] Loading resource ‘overlays/progress_frame.png’
[00000.209 INF] Loading resource ‘overlays/meter_stretch.png’
[00000.210 INF] Loading resource ‘pipelines/forward.pipeline.xml’
[00000.210 INF] Loading resource ‘materials/base.material.xml’
[00000.210 INF] Loading resource ‘materials/selectable.material.xml’
[00000.210 INF] Loading resource ‘shaders/_base.shader’
[00000.210 INF] Loading resource ‘shaders/selectable.shader’
[00000.211 INF] Loading resource ‘shaders/utilityLib/vertCommon.glsl’
[00000.211 INF] Loading resource ‘shaders/utilityLib/fog.glsl’
[00000.211 INF] Loading resource ‘shaders/fsquad_vs.glsl’
[00000.211 INF] Loading resource ‘shaders/utilityLib/outline.glsl’
[00000.235 INF] Loading resource ‘skysphere’
[00000.235 INF] Loading resource ‘starfield’
[00000.238 INF] Adding Debug Shape node ‘renderer debug shapes’
[00000.250 DBG] Invalid param in h3dGetNodeParamI
[00000.250 DBG] Invalid param in h3dGetNodeParamI
[00000.323 INF] Loading resource ‘materials/skysphere.material.xml’
[00000.323 INF] Loading resource ‘materials/starfield.material.xml’
[00000.323 INF] Loading resource ‘materials/fow_explored.material.xml’
[00000.323 INF] Loading resource ‘shaders/skysphere.shader’
[00000.323 INF] Loading resource ‘shaders/starfield.shader’
[00000.323 INF] Loading resource ‘shaders/fow_explored.shader’
[00000.326 INF] Loading resource ‘textures/environment/twinkle.png’
[00000.331 INF] Loading resource ‘pipelines/ui_only.pipeline.xml’
[00000.331 INF] ---- C O M P I L I N G . S H A D E R . shaders/overlay.shader@OVERLAY ----
[00000.331 INF] ----- INSTANCE_SUPPORT ----
[00000.412 INF] Loading resource ‘materials/voxel.material.xml’
[00000.412 INF] Loading resource ‘shaders/forward.shader’
[00000.412 INF] Loading resource ‘shaders/utilityLib/fragLighting.glsl’
[00000.412 INF] Loading resource ‘shaders/shadows.shader’
[00000.413 INF] Loading resource ‘shaders/utilityLib/psCommon.glsl’
[00000.415 INF] Loading resource ‘textures/common/gridMap.dds’
[00000.418 INF] Loading resource ‘textures/environment/cloudmap.png’
[00008.807 INF] Loading resource ‘materials/terrain.material.xml’
[00027.781 INF] Loading resource ‘pipelines/fow.pipeline.xml’
[00027.781 INF] ---- C O M P I L I N G . S H A D E R . shaders/fow_explored.shader@FOW_RT_EXPLORED ----
[00027.781 INF] ----- DRAW_WITH_INSTANCING ----
[00027.781 INF] ----- INSTANCE_SUPPORT ----
[00027.787 INF] ---- C O M P I L I N G . S H A D E R . shaders/skysphere.shader@SKY ----
[00027.787 INF] ----- INSTANCE_SUPPORT ----
[00027.792 INF] ---- C O M P I L I N G . S H A D E R . shaders/starfield.shader@STARFIELD ----
[00027.792 INF] ----- INSTANCE_SUPPORT ----
[00027.798 INF] ---- C O M P I L I N G . S H A D E R . shaders/_base.shader@DEPTH ----
[00027.798 INF] ----- INSTANCE_SUPPORT ----
[00027.803 INF] ---- C O M P I L I N G . S H A D E R . shaders/_base.shader@DEPTH ----
[00027.803 INF] ----- DRAW_WITH_INSTANCING ----
[00027.803 INF] ----- INSTANCE_SUPPORT ----
[00027.809 INF] ---- C O M P I L I N G . S H A D E R . shaders/_base.shader@DIRECTIONAL_SHADOWMAP ----
[00027.809 INF] ----- INSTANCE_SUPPORT ----
[00027.815 INF] ---- C O M P I L I N G . S H A D E R . shaders/_base.shader@DIRECTIONAL_SHADOWMAP ----
[00027.815 INF] ----- DRAW_WITH_INSTANCING ----
[00027.815 INF] ----- INSTANCE_SUPPORT ----
[00027.821 INF] ---- C O M P I L I N G . S H A D E R . shaders/forward.shader@DIRECTIONAL_LIGHTING_FORWARD ----
[00027.821 INF] ----- INSTANCE_SUPPORT ----
[00027.836 INF] ---- C O M P I L I N G . S H A D E R . shaders/forward.shader@DIRECTIONAL_LIGHTING_FORWARD ----
[00027.836 INF] ----- DRAW_WITH_INSTANCING ----
[00027.836 INF] ----- INSTANCE_SUPPORT ----
[00027.848 INF] ---- C O M P I L I N G . S H A D E R . shaders/selectable.shader@SELECTED_SCREENSPACE ----
[00027.848 INF] ----- INSTANCE_SUPPORT ----
[00027.852 INF] ---- C O M P I L I N G . S H A D E R . shaders/selectable.shader@SELECTED_SCREENSPACE_OUTLINER ----
[00027.852 INF] ----- DRAW_WITH_INSTANCING ----
[00027.852 INF] ----- INSTANCE_SUPPORT ----
[00027.864 INF] ---- C O M P I L I N G . S H A D E R . shaders/overlay.shader@OVERLAY ----
[00027.865 INF] ----- DRAW_WITH_INSTANCING ----
[00027.865 INF] ----- INSTANCE_SUPPORT ----
[00042.164 INF] Loading resource ‘materials/ghost_item.xml’
[00042.165 INF] Loading resource ‘shaders/ghost_item.shader’
[00042.295 INF] ---- C O M P I L I N G . S H A D E R . shaders/ghost_item.shader@BLUEPRINTS_DEPTH_PASS ----
[00042.295 INF] ----- INSTANCE_SUPPORT ----
[00042.299 INF] ---- C O M P I L I N G . S H A D E R . shaders/ghost_item.shader@BLUEPRINTS_COLOR_PASS ----
[00042.300 INF] ----- INSTANCE_SUPPORT ----
[00043.186 DBG] Invalid node handle in h3dRemoveNode
[00043.849 INF] Loading resource ‘particles/talisman/talisman.cubemitter.json’
[00043.850 INF] Loading resource ‘materials/cubemitter.material.xml’
[00043.850 INF] Loading resource ‘shaders/cubemitter.shader’
[00043.850 INF] Loading resource ‘shaders/utilityLib/cubemitterCommon.glsl’
[00043.893 INF] ---- C O M P I L I N G . S H A D E R . shaders/cubemitter.shader@TRANSLUCENT ----
[00043.893 INF] ----- DRAW_WITH_INSTANCING ----
[00043.893 INF] ----- INSTANCE_SUPPORT ----
[00046.260 INF] Loading resource ‘materials/transparent.material.xml’
[00046.260 INF] Loading resource ‘shaders/transparent.shader’
[00046.270 INF] ---- C O M P I L I N G . S H A D E R . shaders/transparent.shader@TRANSLUCENT ----
[00046.271 INF] ----- INSTANCE_SUPPORT ----
[00047.706 INF] Loading resource ‘materials/chop_overlay/chop_overlay.material.xml’
[00047.707 INF] Loading resource ‘shaders/screenspace_fixedsize.shader’
[00047.707 INF] Loading resource ‘materials/chop_overlay/chop.png’
[00047.713 INF] Loading resource ‘materials/mine_overlay/mine_overlay.material.xml’
[00047.714 INF] Loading resource ‘materials/mine_overlay/mine.png’
[00047.753 INF] ---- C O M P I L I N G . S H A D E R . shaders/screenspace_fixedsize.shader@TRANSLUCENT ----
[00047.753 INF] ----- INSTANCE_SUPPORT ----
[00048.882 INF] ---- C O M P I L I N G . S H A D E R . shaders/fow_explored.shader@FOW_RT_EXPLORED ----
[00048.882 INF] ----- DRAW_GRIDLINES ----
[00048.882 INF] ----- DRAW_WITH_INSTANCING ----
[00048.882 INF] ----- INSTANCE_SUPPORT ----
[00048.890 INF] ---- C O M P I L I N G . S H A D E R . shaders/skysphere.shader@SKY ----
[00048.890 INF] ----- DRAW_GRIDLINES ----
[00048.890 INF] ----- INSTANCE_SUPPORT ----
[00048.897 INF] ---- C O M P I L I N G . S H A D E R . shaders/starfield.shader@STARFIELD ----
[00048.897 INF] ----- DRAW_GRIDLINES ----
[00048.897 INF] ----- INSTANCE_SUPPORT ----
[00048.902 INF] ---- C O M P I L I N G . S H A D E R . shaders/_base.shader@DEPTH ----
[00048.902 INF] ----- DRAW_GRIDLINES ----
[00048.902 INF] ----- INSTANCE_SUPPORT ----
[00048.906 INF] ---- C O M P I L I N G . S H A D E R . shaders/_base.shader@DEPTH ----
[00048.906 INF] ----- DRAW_GRIDLINES ----
[00048.906 INF] ----- DRAW_WITH_INSTANCING ----
[00048.906 INF] ----- INSTANCE_SUPPORT ----
[00048.917 INF] ---- C O M P I L I N G . S H A D E R . shaders/_base.shader@DIRECTIONAL_SHADOWMAP ----
[00048.917 INF] ----- DRAW_GRIDLINES ----
[00048.917 INF] ----- INSTANCE_SUPPORT ----
[00048.923 INF] ---- C O M P I L I N G . S H A D E R . shaders/_base.shader@DIRECTIONAL_SHADOWMAP ----
[00048.923 INF] ----- DRAW_GRIDLINES ----
[00048.923 INF] ----- DRAW_WITH_INSTANCING ----
[00048.923 INF] ----- INSTANCE_SUPPORT ----
[00048.936 INF] ---- C O M P I L I N G . S H A D E R . shaders/forward.shader@DIRECTIONAL_LIGHTING_FORWARD ----
[00048.936 INF] ----- DRAW_GRIDLINES ----
[00048.936 INF] ----- INSTANCE_SUPPORT ----
[00048.948 INF] ---- C O M P I L I N G . S H A D E R . shaders/forward.shader@DIRECTIONAL_LIGHTING_FORWARD ----
[00048.948 INF] ----- DRAW_GRIDLINES ----
[00048.948 INF] ----- DRAW_WITH_INSTANCING ----
[00048.948 INF] ----- INSTANCE_SUPPORT ----
[00048.967 INF] ---- C O M P I L I N G . S H A D E R . shaders/screenspace_fixedsize.shader@TRANSLUCENT ----
[00048.967 INF] ----- DRAW_GRIDLINES ----
[00048.967 INF] ----- INSTANCE_SUPPORT ----
[00048.970 INF] ---- C O M P I L I N G . S H A D E R . shaders/cubemitter.shader@TRANSLUCENT ----
[00048.970 INF] ----- DRAW_GRIDLINES ----
[00048.970 INF] ----- DRAW_WITH_INSTANCING ----
[00048.970 INF] ----- INSTANCE_SUPPORT ----
[00048.977 INF] ---- C O M P I L I N G . S H A D E R . shaders/selectable.shader@SELECTED_SCREENSPACE_OUTLINER ----
[00048.977 INF] ----- DRAW_GRIDLINES ----
[00048.977 INF] ----- DRAW_WITH_INSTANCING ----
[00048.977 INF] ----- INSTANCE_SUPPORT ----
[00048.985 INF] ---- C O M P I L I N G . S H A D E R . shaders/overlay.shader@OVERLAY ----
[00048.985 INF] ----- DRAW_GRIDLINES ----
[00048.985 INF] ----- DRAW_WITH_INSTANCING ----
[00048.985 INF] ----- INSTANCE_SUPPORT ----
[00049.047 INF] ---- C O M P I L I N G . S H A D E R . shaders/selectable.shader@SELECTED_SCREENSPACE ----
[00049.047 INF] ----- DRAW_GRIDLINES ----
[00049.047 INF] ----- INSTANCE_SUPPORT ----
[00050.600 INF] Loading resource ‘materials/designation/outline.material.xml’
[00050.601 INF] Loading resource ‘materials/designation/stripes.material.xml’
[00050.601 INF] Loading resource ‘materials/designation/stripes.shader’
[00050.601 INF] Loading resource ‘materials/designation/outline.shader’
[00050.636 INF] ---- C O M P I L I N G . S H A D E R . materials/designation/outline.shader@TRANSLUCENT_ON_TOP ----
[00050.637 INF] ----- DRAW_GRIDLINES ----
[00050.637 INF] ----- INSTANCE_SUPPORT ----
[00050.642 INF] ---- C O M P I L I N G . S H A D E R . materials/designation/stripes.shader@TRANSLUCENT ----
[00050.642 INF] ----- DRAW_GRIDLINES ----
[00050.642 INF] ----- INSTANCE_SUPPORT ----
[00052.600 DBG] Invalid resource handle in h3dAddVoxelModelNode
[00052.600 DBG] Invalid node handle in h3dAddVoxelMeshNode
[00052.600 DBG] Invalid node handle in h3dSetNodeParamI
[00052.600 DBG] Invalid node handle in h3dSetNodeParamI
[00052.600 DBG] Invalid node handle in h3dSetNodeParamI
[00052.600 DBG] Invalid node handle in h3dSetNodeParamF
[00052.600 DBG] Invalid node handle in h3dSetNodeParamF
[00052.600 DBG] Invalid resource handle in h3dAddVoxelModelNode
[00052.600 DBG] Invalid node handle in h3dAddVoxelMeshNode
[00052.600 DBG] Invalid node handle in h3dSetNodeParamI
[00052.600 DBG] Invalid node handle in h3dSetNodeParamI
[00052.600 DBG] Invalid node handle in h3dSetNodeParamI
[00052.600 DBG] Invalid node handle in h3dSetNodeParamF
[00052.600 DBG] Invalid node handle in h3dSetNodeParamF
[00052.600 DBG] Invalid resource handle in h3dAddVoxelModelNode
[00052.600 DBG] Invalid node handle in h3dAddVoxelMeshNode
[00052.600 DBG] Invalid node handle in h3dSetNodeParamI
[00052.600 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamF
[00052.601 DBG] Invalid node handle in h3dSetNodeParamF
[00052.601 DBG] Invalid resource handle in h3dAddVoxelModelNode
[00052.601 DBG] Invalid node handle in h3dAddVoxelMeshNode
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamF
[00052.601 DBG] Invalid node handle in h3dSetNodeParamF
[00052.601 DBG] Invalid resource handle in h3dAddVoxelModelNode
[00052.601 DBG] Invalid node handle in h3dAddVoxelMeshNode
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamF
[00052.601 DBG] Invalid node handle in h3dSetNodeParamF
[00052.601 DBG] Invalid resource handle in h3dAddVoxelModelNode
[00052.601 DBG] Invalid node handle in h3dAddVoxelMeshNode
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamF
[00052.601 DBG] Invalid node handle in h3dSetNodeParamF
[00052.637 INF] ---- C O M P I L I N G . S H A D E R . shaders/transparent.shader@TRANSLUCENT ----
[00052.637 INF] ----- DRAW_GRIDLINES ----
[00052.637 INF] ----- INSTANCE_SUPPORT ----
[00052.714 INF] ---- C O M P I L I N G . S H A D E R . shaders/transparent.shader@SELECTED_SCREENSPACE ----
[00052.715 INF] ----- DRAW_GRIDLINES ----
[00052.715 INF] ----- INSTANCE_SUPPORT ----
[00055.445 INF] Loading resource ‘particles/leaves/leafsplosion.cubemitter.json’
[00056.496 DBG] Invalid node handle in h3dRemoveNode
[00057.808 DBG] Invalid node handle in h3dRemoveNode
[00058.733 DBG] Invalid node handle in h3dRemoveNode
[00059.070 DBG] Invalid node handle in h3dRemoveNode
[00060.036 DBG] Invalid node handle in h3dRemoveNode
[00060.405 DBG] Invalid node handle in h3dRemoveNode
[00060.405 DBG] Invalid node handle in h3dRemoveNode
[00060.470 DBG] Invalid node handle in h3dRemoveNode
[00061.335 DBG] Invalid node handle in h3dRemoveNode
[00061.700 DBG] Invalid node handle in h3dRemoveNode
[00062.676 INF] Loading resource ‘materials/blueprint.material.xml’
[00062.676 INF] Loading resource ‘shaders/blueprint.shader’
[00062.703 INF] ---- C O M P I L I N G . S H A D E R . shaders/blueprint.shader@BLUEPRINTS_DEPTH_PASS ----
[00062.703 INF] ----- DRAW_GRIDLINES ----
[00062.703 INF] ----- INSTANCE_SUPPORT ----
[00062.707 INF] ---- C O M P I L I N G . S H A D E R . shaders/blueprint.shader@BLUEPRINTS_COLOR_PASS ----
[00062.707 INF] ----- DRAW_GRIDLINES ----
[00062.707 INF] ----- INSTANCE_SUPPORT ----
[00062.731 DBG] Invalid node handle in h3dRemoveNode
[00063.040 DBG] Invalid node handle in h3dRemoveNode
[00063.115 DBG] Invalid node handle in h3dRemoveNode
[00063.565 DBG] Invalid node handle in h3dRemoveNode
[00063.565 DBG] Invalid node handle in h3dRemoveNode
[00063.888 DBG] Invalid node handle in h3dRemoveNode
[00064.106 DBG] Invalid node handle in h3dRemoveNode
[00064.323 DBG] Invalid node handle in h3dRemoveNode
[00064.874 DBG] Invalid node handle in h3dRemoveNode
[00064.875 DBG] Invalid node handle in h3dRemoveNode
[00065.182 DBG] Invalid node handle in h3dRemoveNode
[00065.407 DBG] Invalid node handle in h3dRemoveNode
[00065.607 DBG] Invalid node handle in h3dRemoveNode
[00066.094 DBG] Invalid node handle in h3dRemoveNode
[00066.094 DBG] Invalid node handle in h3dRemoveNode
[00066.473 DBG] Invalid node handle in h3dRemoveNode
[00066.662 DBG] Invalid node handle in h3dRemoveNode
[00066.898 DBG] Invalid node handle in h3dRemoveNode
[00067.401 DBG] Invalid node handle in h3dRemoveNode
[00067.401 DBG] Invalid node handle in h3dRemoveNode
[00067.742 DBG] Invalid node handle in h3dRemoveNode
[00067.993 DBG] Invalid node handle in h3dRemoveNode
[00068.187 DBG] Invalid node handle in h3dRemoveNode
[00068.964 DBG] Invalid node handle in h3dRemoveNode
[00068.964 DBG] Invalid node handle in h3dRemoveNode
[00069.041 DBG] Invalid node handle in h3dRemoveNode
[00069.236 DBG] Invalid node handle in h3dRemoveNode
[00069.467 DBG] Invalid node handle in h3dRemoveNode
[00069.467 DBG] Invalid node handle in h3dRemoveNode
[00069.999 DBG] Invalid node handle in h3dRemoveNode
[00069.999 DBG] Invalid node handle in h3dRemoveNode
[00069.999 DBG] Invalid node handle in h3dRemoveNode
[00070.450 DBG] Invalid node handle in h3dRemoveNode
[00070.576 DBG] Invalid node handle in h3dRemoveNode
[00070.761 DBG] Invalid node handle in h3dRemoveNode
[00070.761 DBG] Invalid node handle in h3dRemoveNode
[00070.973 INF] Loading resource ‘materials/blueprint_selected.material.xml’
[00071.594 DBG] Invalid node handle in h3dRemoveNode
[00071.594 DBG] Invalid node handle in h3dRemoveNode
[00071.595 DBG] Invalid node handle in h3dRemoveNode
[00071.595 DBG] Invalid node handle in h3dRemoveNode
[00071.798 DBG] Invalid node handle in h3dRemoveNode
[00072.027 DBG] Invalid node handle in h3dRemoveNode
[00072.027 DBG] Invalid node handle in h3dRemoveNode
[00072.531 DBG] Invalid node handle in h3dRemoveNode
[00072.531 DBG] Invalid node handle in h3dRemoveNode
[00072.531 DBG] Invalid node handle in h3dRemoveNode
[00072.913 DBG] Invalid node handle in h3dRemoveNode
[00073.074 DBG] Invalid node handle in h3dRemoveNode
[00073.309 DBG] Invalid node handle in h3dRemoveNode
[00073.309 DBG] Invalid node handle in h3dRemoveNode
[00073.806 DBG] Invalid node handle in h3dRemoveNode
[00073.807 DBG] Invalid node handle in h3dRemoveNode
[00073.807 DBG] Invalid node handle in h3dRemoveNode
[00074.189 DBG] Invalid node handle in h3dRemoveNode
[00074.378 DBG] Invalid node handle in h3dRemoveNode
[00074.612 DBG] Invalid node handle in h3dRemoveNode
[00074.613 DBG] Invalid node handle in h3dRemoveNode
[00074.613 DBG] Invalid node handle in h3dRemoveNode
[00075.079 DBG] Invalid node handle in h3dRemoveNode
[00075.079 DBG] Invalid node handle in h3dRemoveNode
[00075.079 DBG] Invalid node handle in h3dRemoveNode
[00075.465 DBG] Invalid node handle in h3dRemoveNode
[00075.652 DBG] Invalid node handle in h3dRemoveNode
[00075.873 DBG] Invalid node handle in h3dRemoveNode
[00076.381 DBG] Invalid node handle in h3dRemoveNode
[00076.381 DBG] Invalid node handle in h3dRemoveNode
[00076.381 DBG] Invalid node handle in h3dRemoveNode
[00076.743 DBG] Invalid node handle in h3dRemoveNode
[00076.969 DBG] Invalid node handle in h3dRemoveNode
[00077.274 DBG] Invalid node handle in h3dRemoveNode
[00077.761 DBG] Invalid node handle in h3dRemoveNode
[00077.761 DBG] Invalid node handle in h3dRemoveNode
[00077.767 DBG] Invalid node handle in h3dRemoveNode
[00077.767 DBG] Invalid node handle in h3dRemoveNode
[00077.767 DBG] Invalid node handle in h3dRemoveNode
[00078.382 DBG] Invalid node handle in h3dRemoveNode
[00078.384 DBG] Invalid node handle in h3dRemoveNode
[00078.385 DBG] Invalid node handle in h3dRemoveNode
[00078.385 DBG] Invalid node handle in h3dRemoveNode
[00078.503 DBG] Invalid node handle in h3dRemoveNode
[00079.031 DBG] Invalid node handle in h3dRemoveNode
[00079.822 DBG] Invalid node handle in h3dRemoveNode
[00080.302 DBG] Invalid node handle in h3dRemoveNode
[00080.613 DBG] Invalid node handle in h3dRemoveNode
[00081.084 DBG] Invalid node handle in h3dRemoveNode
[00081.237 DBG] Invalid node handle in h3dRemoveNode
[00081.570 DBG] Invalid node handle in h3dRemoveNode
[00081.627 DBG] Invalid node handle in h3dRemoveNode
[00081.924 DBG] Invalid node handle in h3dRemoveNode
[00082.588 DBG] Invalid node handle in h3dRemoveNode
[00082.588 DBG] Invalid node handle in h3dRemoveNode
[00082.674 DBG] Invalid node handle in h3dRemoveNode
[00082.863 DBG] Invalid node handle in h3dRemoveNode
[00083.197 DBG] Invalid node handle in h3dRemoveNode
[00083.356 DBG] Invalid node handle in h3dRemoveNode
[00083.675 DBG] Invalid node handle in h3dRemoveNode
[00083.676 DBG] Invalid node handle in h3dRemoveNode
[00083.789 DBG] Invalid node handle in h3dRemoveNode
[00083.936 DBG] Invalid node handle in h3dRemoveNode
[00084.157 DBG] Invalid node handle in h3dRemoveNode
[00084.172 DBG] Invalid node handle in h3dRemoveNode
[00084.456 DBG] Invalid node handle in h3dRemoveNode
[00084.631 DBG] Invalid node handle in h3dRemoveNode
[00085.093 DBG] Invalid node handle in h3dRemoveNode
[00085.230 DBG] Invalid node handle in h3dRemoveNode
[00085.738 DBG] Invalid node handle in h3dRemoveNode
[00086.016 DBG] Invalid node handle in h3dRemoveNode
[00086.093 DBG] Invalid name for added resource of type 4
[00086.093 DBG] Invalid handle in h3dSetNodeParamI for H3DVoxelMesh::MatResI
[00086.179 INF] ---- C O M P I L I N G . S H A D E R . shaders/ghost_item.shader@BLUEPRINTS_DEPTH_PASS ----
[00086.179 INF] ----- DRAW_GRIDLINES ----
[00086.179 INF] ----- INSTANCE_SUPPORT ----
[00086.184 INF] ---- C O M P I L I N G . S H A D E R . shaders/ghost_item.shader@BLUEPRINTS_COLOR_PASS ----
[00086.184 INF] ----- DRAW_GRIDLINES ----
[00086.184 INF] ----- INSTANCE_SUPPORT ----
[00086.351 DBG] Invalid node handle in h3dRemoveNode
[00086.506 DBG] Invalid node handle in h3dRemoveNode
[00086.933 DBG] Invalid name for added resource of type 4
[00086.933 DBG] Invalid handle in h3dSetNodeParamI for H3DVoxelMesh::MatResI
[00086.934 DBG] Invalid node handle in h3dRemoveNode
[00086.934 DBG] Invalid node handle in h3dRemoveNode
[00086.934 DBG] Invalid node handle in h3dRemoveNode
[00087.253 DBG] Invalid node handle in h3dRemoveNode
[00087.308 DBG] Invalid node handle in h3dRemoveNode
[00087.673 DBG] Invalid node handle in h3dRemoveNode
[00087.814 DBG] Invalid node handle in h3dRemoveNode
[00088.574 DBG] Invalid node handle in h3dRemoveNode
[00088.574 DBG] Invalid node handle in h3dRemoveNode
[00088.686 DBG] Invalid name for added resource of type 4
[00088.686 DBG] Invalid handle in h3dSetNodeParamI for H3DVoxelMesh::MatResI
[00088.926 DBG] Invalid node handle in h3dRemoveNode
[00089.081 DBG] Invalid node handle in h3dRemoveNode


#11

Out of interest, what happens if you do a clean install of the game? This does seem a bit unusual, so just trying to cross as many things off the list as possible.


#12

tried it didnt work stupid charecter limet


#13

It is the same efter new install of game.

And still get:
2014-Aug-13 06:01:20.213584logger initialized
2014-Aug-13 06:01:20.215085 | 1 | app | Stonehearth Version 0.1.0.118
2014-Aug-13 06:01:20.285430 | 1 | app | Running Stonehearth server on port 32168
2014-Aug-13 06:01:20.334477 | 0 | mod stonehearth.world_generation | initialize not implemented for world generation service!
2014-Aug-13 06:01:20.341984 | 0 | mod town | initialize not implemented for town service!
2014-Aug-13 06:02:26.491286 | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2014-Aug-13 06:02:26.491766 | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2014-Aug-13 06:02:46.759869 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 06:02:46.759869 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 06:02:46.759869 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 06:02:46.760369 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 06:02:46.760369 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 06:02:46.760369 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 06:02:46.760869 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.


#14

I’m having this same issue…
Here are my computer’s specs:
windows 8.1
16GB ram
64 bit
AMD FX™-4100 Quad-Core Processor 3.60GHz
AMD Radeon HD 7700 series
I’m not sure where to find the log file…


#15

that seems fairly specific… you haven’t loaded any mods, correct?


#16

hey my setups the same it might be something to do with compatibility with our graphics cards


#17

My graphics card is: AMD Radeon HD 7800 Series
And i update it.
And now the game works!
Play for like 5 min and still work.
So ppl just need to update the graphics card if the get this problem :slight_smile:
Have a good day!


#18

Let this be an important lesson folks, always update your graphics cards before anything else :stuck_out_tongue:

@Alcarin and @yeti have you tried updating your graphics card? Did that resolve the problem?

Also @not_owen_wilson what did you do to the AMD Radeon cards? They seemingly despise you.


#19

it’s a well known fact that AMD cards despise vegans… sad, but true…


#20

They’re Herbicidal Maniacs?