[Res] [R118]Game Freezes 30 Sec After Start

Hi, The game freezes for about 30 sec in game.
Sound is still running, and the mouse pointer can be moved, but the rest is completely frozen.

Going to need more information than that :stuck_out_tongue: . Can you tell us which version you’re running, and what you’re doing when it freezes?

Just from start a new game,
running on windows 8.1
Intel® Core™ i7-2700K CPU @ 3.50GHz
8 GB Ram
64-bits

are you able to place the settlement’s flag?

A video is coming so u can see.

Here is the video r118-game-freezes-30-sec-after-start\/6886

Does anything show up in the log file within the games directory ?

Cant not find the log file. sorry.

heres my log after it does the same

2014-Aug-12 23:22:31.849671 | 0 | client | done loadin…
2014-Aug-12 23:22:31.955672 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:31.955672 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.051674 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.051674 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.159676 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.159676 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.245681 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.245681 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.357688 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.357688 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.457693 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.457693 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.557699 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.557699 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.658705 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.658705 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.758710 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.758710 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.858716 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.858716 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:32.958722 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:32.959722 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:33.059728 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:33.059728 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:33.142732 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:33.143733 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:33.243738 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:33.243738 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:33.343739 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:33.344740 | 1 | renderer.renderer | invalid explored region reference: object://game/278193
2014-Aug-12 23:22:33.443745 | 1 | renderer.renderer | invalid visible region reference: object://game/278192
2014-Aug-12 23:22:33.443745 | 1 | renderer.renderer | invalid explored region reference: object://game/278193

2 Likes

I Fund it :slight_smile:

2014-Aug-13 00:30:51.394453logger initialized
2014-Aug-13 00:30:51.395454 | 1 | app | Stonehearth Version 0.1.0.118
2014-Aug-13 00:30:51.460015 | 1 | app | Running Stonehearth server on port 23235
2014-Aug-13 00:30:51.505058 | 0 | mod stonehearth.world_generation | initialize not implemented for world generation service!
2014-Aug-13 00:30:51.513065 | 0 | mod town | initialize not implemented for town service!
2014-Aug-13 00:31:19.909965 | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2014-Aug-13 00:31:19.910334 | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2014-Aug-13 00:31:35.208122 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 00:31:35.208122 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 00:31:35.208625 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 00:31:35.208625 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 00:31:35.208625 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 00:31:35.209123 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 00:31:35.209123 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 00:31:57.462727 | 1 | deferred | [deferred 2909 ] reject called in non-wait state!
2014-Aug-13 00:32:07.953980 | 1 | deferred | [deferred 3394 ‘[function 1188 grow_walls]’] resolve called in non-wait state!
2014-Aug-13 00:32:08.692152 | 1 | deferred | [deferred 3446 ‘[function 1211 grow_walls]’] resolve called in non-wait state!
2014-Aug-13 00:32:11.349519 | 1 | deferred | [deferred 3528 ‘[function 1247 grow_walls]’] resolve called in non-wait state!
2014-Aug-13 00:32:15.482449 | 1 | deferred | [deferred 3712 ‘[function 1329 grow_roof]’] resolve called in non-wait state!

And

[00000.000 INF] Initializing GL2 backend using OpenGL driver ‘4.2.12422 Compatibility Profile Context 13.152.1.1000’ by ‘ATI Technologies Inc.’ on ‘AMD Radeon HD 7800 Series’
[00000.140 INF] Loading resource ‘ui_mat 0’
[00000.140 INF] Loading resource ‘materials/debug_shape.material.xml’
[00000.140 INF] Loading resource ‘overlays/font.material.xml’
[00000.140 INF] Loading resource ‘overlays/panel.material.xml’
[00000.140 INF] Loading resource ‘materials/loading_screen.material.xml’
[00000.140 INF] Loading resource ‘shaders/overlay.shader’
[00000.140 INF] Loading resource ‘shaders/debug_shape.shader’
[00000.149 INF] Loading resource ‘overlays/font.tga’
[00000.156 INF] Loading resource ‘textures/common/white.tga’
[00000.157 INF] Loading resource ‘shaders/loading.shader’
[00000.158 INF] Loading resource ‘overlays/loading.jpg’
[00000.205 INF] Loading resource ‘overlays/progress_frame.png’
[00000.209 INF] Loading resource ‘overlays/meter_stretch.png’
[00000.210 INF] Loading resource ‘pipelines/forward.pipeline.xml’
[00000.210 INF] Loading resource ‘materials/base.material.xml’
[00000.210 INF] Loading resource ‘materials/selectable.material.xml’
[00000.210 INF] Loading resource ‘shaders/_base.shader’
[00000.210 INF] Loading resource ‘shaders/selectable.shader’
[00000.211 INF] Loading resource ‘shaders/utilityLib/vertCommon.glsl’
[00000.211 INF] Loading resource ‘shaders/utilityLib/fog.glsl’
[00000.211 INF] Loading resource ‘shaders/fsquad_vs.glsl’
[00000.211 INF] Loading resource ‘shaders/utilityLib/outline.glsl’
[00000.235 INF] Loading resource ‘skysphere’
[00000.235 INF] Loading resource ‘starfield’
[00000.238 INF] Adding Debug Shape node ‘renderer debug shapes’
[00000.250 DBG] Invalid param in h3dGetNodeParamI
[00000.250 DBG] Invalid param in h3dGetNodeParamI
[00000.323 INF] Loading resource ‘materials/skysphere.material.xml’
[00000.323 INF] Loading resource ‘materials/starfield.material.xml’
[00000.323 INF] Loading resource ‘materials/fow_explored.material.xml’
[00000.323 INF] Loading resource ‘shaders/skysphere.shader’
[00000.323 INF] Loading resource ‘shaders/starfield.shader’
[00000.323 INF] Loading resource ‘shaders/fow_explored.shader’
[00000.326 INF] Loading resource ‘textures/environment/twinkle.png’
[00000.331 INF] Loading resource ‘pipelines/ui_only.pipeline.xml’
[00000.331 INF] ---- C O M P I L I N G . S H A D E R . shaders/overlay.shader@OVERLAY ----
[00000.331 INF] ----- INSTANCE_SUPPORT ----
[00000.412 INF] Loading resource ‘materials/voxel.material.xml’
[00000.412 INF] Loading resource ‘shaders/forward.shader’
[00000.412 INF] Loading resource ‘shaders/utilityLib/fragLighting.glsl’
[00000.412 INF] Loading resource ‘shaders/shadows.shader’
[00000.413 INF] Loading resource ‘shaders/utilityLib/psCommon.glsl’
[00000.415 INF] Loading resource ‘textures/common/gridMap.dds’
[00000.418 INF] Loading resource ‘textures/environment/cloudmap.png’
[00008.807 INF] Loading resource ‘materials/terrain.material.xml’
[00027.781 INF] Loading resource ‘pipelines/fow.pipeline.xml’
[00027.781 INF] ---- C O M P I L I N G . S H A D E R . shaders/fow_explored.shader@FOW_RT_EXPLORED ----
[00027.781 INF] ----- DRAW_WITH_INSTANCING ----
[00027.781 INF] ----- INSTANCE_SUPPORT ----
[00027.787 INF] ---- C O M P I L I N G . S H A D E R . shaders/skysphere.shader@SKY ----
[00027.787 INF] ----- INSTANCE_SUPPORT ----
[00027.792 INF] ---- C O M P I L I N G . S H A D E R . shaders/starfield.shader@STARFIELD ----
[00027.792 INF] ----- INSTANCE_SUPPORT ----
[00027.798 INF] ---- C O M P I L I N G . S H A D E R . shaders/_base.shader@DEPTH ----
[00027.798 INF] ----- INSTANCE_SUPPORT ----
[00027.803 INF] ---- C O M P I L I N G . S H A D E R . shaders/_base.shader@DEPTH ----
[00027.803 INF] ----- DRAW_WITH_INSTANCING ----
[00027.803 INF] ----- INSTANCE_SUPPORT ----
[00027.809 INF] ---- C O M P I L I N G . S H A D E R . shaders/_base.shader@DIRECTIONAL_SHADOWMAP ----
[00027.809 INF] ----- INSTANCE_SUPPORT ----
[00027.815 INF] ---- C O M P I L I N G . S H A D E R . shaders/_base.shader@DIRECTIONAL_SHADOWMAP ----
[00027.815 INF] ----- DRAW_WITH_INSTANCING ----
[00027.815 INF] ----- INSTANCE_SUPPORT ----
[00027.821 INF] ---- C O M P I L I N G . S H A D E R . shaders/forward.shader@DIRECTIONAL_LIGHTING_FORWARD ----
[00027.821 INF] ----- INSTANCE_SUPPORT ----
[00027.836 INF] ---- C O M P I L I N G . S H A D E R . shaders/forward.shader@DIRECTIONAL_LIGHTING_FORWARD ----
[00027.836 INF] ----- DRAW_WITH_INSTANCING ----
[00027.836 INF] ----- INSTANCE_SUPPORT ----
[00027.848 INF] ---- C O M P I L I N G . S H A D E R . shaders/selectable.shader@SELECTED_SCREENSPACE ----
[00027.848 INF] ----- INSTANCE_SUPPORT ----
[00027.852 INF] ---- C O M P I L I N G . S H A D E R . shaders/selectable.shader@SELECTED_SCREENSPACE_OUTLINER ----
[00027.852 INF] ----- DRAW_WITH_INSTANCING ----
[00027.852 INF] ----- INSTANCE_SUPPORT ----
[00027.864 INF] ---- C O M P I L I N G . S H A D E R . shaders/overlay.shader@OVERLAY ----
[00027.865 INF] ----- DRAW_WITH_INSTANCING ----
[00027.865 INF] ----- INSTANCE_SUPPORT ----
[00042.164 INF] Loading resource ‘materials/ghost_item.xml’
[00042.165 INF] Loading resource ‘shaders/ghost_item.shader’
[00042.295 INF] ---- C O M P I L I N G . S H A D E R . shaders/ghost_item.shader@BLUEPRINTS_DEPTH_PASS ----
[00042.295 INF] ----- INSTANCE_SUPPORT ----
[00042.299 INF] ---- C O M P I L I N G . S H A D E R . shaders/ghost_item.shader@BLUEPRINTS_COLOR_PASS ----
[00042.300 INF] ----- INSTANCE_SUPPORT ----
[00043.186 DBG] Invalid node handle in h3dRemoveNode
[00043.849 INF] Loading resource ‘particles/talisman/talisman.cubemitter.json’
[00043.850 INF] Loading resource ‘materials/cubemitter.material.xml’
[00043.850 INF] Loading resource ‘shaders/cubemitter.shader’
[00043.850 INF] Loading resource ‘shaders/utilityLib/cubemitterCommon.glsl’
[00043.893 INF] ---- C O M P I L I N G . S H A D E R . shaders/cubemitter.shader@TRANSLUCENT ----
[00043.893 INF] ----- DRAW_WITH_INSTANCING ----
[00043.893 INF] ----- INSTANCE_SUPPORT ----
[00046.260 INF] Loading resource ‘materials/transparent.material.xml’
[00046.260 INF] Loading resource ‘shaders/transparent.shader’
[00046.270 INF] ---- C O M P I L I N G . S H A D E R . shaders/transparent.shader@TRANSLUCENT ----
[00046.271 INF] ----- INSTANCE_SUPPORT ----
[00047.706 INF] Loading resource ‘materials/chop_overlay/chop_overlay.material.xml’
[00047.707 INF] Loading resource ‘shaders/screenspace_fixedsize.shader’
[00047.707 INF] Loading resource ‘materials/chop_overlay/chop.png’
[00047.713 INF] Loading resource ‘materials/mine_overlay/mine_overlay.material.xml’
[00047.714 INF] Loading resource ‘materials/mine_overlay/mine.png’
[00047.753 INF] ---- C O M P I L I N G . S H A D E R . shaders/screenspace_fixedsize.shader@TRANSLUCENT ----
[00047.753 INF] ----- INSTANCE_SUPPORT ----
[00048.882 INF] ---- C O M P I L I N G . S H A D E R . shaders/fow_explored.shader@FOW_RT_EXPLORED ----
[00048.882 INF] ----- DRAW_GRIDLINES ----
[00048.882 INF] ----- DRAW_WITH_INSTANCING ----
[00048.882 INF] ----- INSTANCE_SUPPORT ----
[00048.890 INF] ---- C O M P I L I N G . S H A D E R . shaders/skysphere.shader@SKY ----
[00048.890 INF] ----- DRAW_GRIDLINES ----
[00048.890 INF] ----- INSTANCE_SUPPORT ----
[00048.897 INF] ---- C O M P I L I N G . S H A D E R . shaders/starfield.shader@STARFIELD ----
[00048.897 INF] ----- DRAW_GRIDLINES ----
[00048.897 INF] ----- INSTANCE_SUPPORT ----
[00048.902 INF] ---- C O M P I L I N G . S H A D E R . shaders/_base.shader@DEPTH ----
[00048.902 INF] ----- DRAW_GRIDLINES ----
[00048.902 INF] ----- INSTANCE_SUPPORT ----
[00048.906 INF] ---- C O M P I L I N G . S H A D E R . shaders/_base.shader@DEPTH ----
[00048.906 INF] ----- DRAW_GRIDLINES ----
[00048.906 INF] ----- DRAW_WITH_INSTANCING ----
[00048.906 INF] ----- INSTANCE_SUPPORT ----
[00048.917 INF] ---- C O M P I L I N G . S H A D E R . shaders/_base.shader@DIRECTIONAL_SHADOWMAP ----
[00048.917 INF] ----- DRAW_GRIDLINES ----
[00048.917 INF] ----- INSTANCE_SUPPORT ----
[00048.923 INF] ---- C O M P I L I N G . S H A D E R . shaders/_base.shader@DIRECTIONAL_SHADOWMAP ----
[00048.923 INF] ----- DRAW_GRIDLINES ----
[00048.923 INF] ----- DRAW_WITH_INSTANCING ----
[00048.923 INF] ----- INSTANCE_SUPPORT ----
[00048.936 INF] ---- C O M P I L I N G . S H A D E R . shaders/forward.shader@DIRECTIONAL_LIGHTING_FORWARD ----
[00048.936 INF] ----- DRAW_GRIDLINES ----
[00048.936 INF] ----- INSTANCE_SUPPORT ----
[00048.948 INF] ---- C O M P I L I N G . S H A D E R . shaders/forward.shader@DIRECTIONAL_LIGHTING_FORWARD ----
[00048.948 INF] ----- DRAW_GRIDLINES ----
[00048.948 INF] ----- DRAW_WITH_INSTANCING ----
[00048.948 INF] ----- INSTANCE_SUPPORT ----
[00048.967 INF] ---- C O M P I L I N G . S H A D E R . shaders/screenspace_fixedsize.shader@TRANSLUCENT ----
[00048.967 INF] ----- DRAW_GRIDLINES ----
[00048.967 INF] ----- INSTANCE_SUPPORT ----
[00048.970 INF] ---- C O M P I L I N G . S H A D E R . shaders/cubemitter.shader@TRANSLUCENT ----
[00048.970 INF] ----- DRAW_GRIDLINES ----
[00048.970 INF] ----- DRAW_WITH_INSTANCING ----
[00048.970 INF] ----- INSTANCE_SUPPORT ----
[00048.977 INF] ---- C O M P I L I N G . S H A D E R . shaders/selectable.shader@SELECTED_SCREENSPACE_OUTLINER ----
[00048.977 INF] ----- DRAW_GRIDLINES ----
[00048.977 INF] ----- DRAW_WITH_INSTANCING ----
[00048.977 INF] ----- INSTANCE_SUPPORT ----
[00048.985 INF] ---- C O M P I L I N G . S H A D E R . shaders/overlay.shader@OVERLAY ----
[00048.985 INF] ----- DRAW_GRIDLINES ----
[00048.985 INF] ----- DRAW_WITH_INSTANCING ----
[00048.985 INF] ----- INSTANCE_SUPPORT ----
[00049.047 INF] ---- C O M P I L I N G . S H A D E R . shaders/selectable.shader@SELECTED_SCREENSPACE ----
[00049.047 INF] ----- DRAW_GRIDLINES ----
[00049.047 INF] ----- INSTANCE_SUPPORT ----
[00050.600 INF] Loading resource ‘materials/designation/outline.material.xml’
[00050.601 INF] Loading resource ‘materials/designation/stripes.material.xml’
[00050.601 INF] Loading resource ‘materials/designation/stripes.shader’
[00050.601 INF] Loading resource ‘materials/designation/outline.shader’
[00050.636 INF] ---- C O M P I L I N G . S H A D E R . materials/designation/outline.shader@TRANSLUCENT_ON_TOP ----
[00050.637 INF] ----- DRAW_GRIDLINES ----
[00050.637 INF] ----- INSTANCE_SUPPORT ----
[00050.642 INF] ---- C O M P I L I N G . S H A D E R . materials/designation/stripes.shader@TRANSLUCENT ----
[00050.642 INF] ----- DRAW_GRIDLINES ----
[00050.642 INF] ----- INSTANCE_SUPPORT ----
[00052.600 DBG] Invalid resource handle in h3dAddVoxelModelNode
[00052.600 DBG] Invalid node handle in h3dAddVoxelMeshNode
[00052.600 DBG] Invalid node handle in h3dSetNodeParamI
[00052.600 DBG] Invalid node handle in h3dSetNodeParamI
[00052.600 DBG] Invalid node handle in h3dSetNodeParamI
[00052.600 DBG] Invalid node handle in h3dSetNodeParamF
[00052.600 DBG] Invalid node handle in h3dSetNodeParamF
[00052.600 DBG] Invalid resource handle in h3dAddVoxelModelNode
[00052.600 DBG] Invalid node handle in h3dAddVoxelMeshNode
[00052.600 DBG] Invalid node handle in h3dSetNodeParamI
[00052.600 DBG] Invalid node handle in h3dSetNodeParamI
[00052.600 DBG] Invalid node handle in h3dSetNodeParamI
[00052.600 DBG] Invalid node handle in h3dSetNodeParamF
[00052.600 DBG] Invalid node handle in h3dSetNodeParamF
[00052.600 DBG] Invalid resource handle in h3dAddVoxelModelNode
[00052.600 DBG] Invalid node handle in h3dAddVoxelMeshNode
[00052.600 DBG] Invalid node handle in h3dSetNodeParamI
[00052.600 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamF
[00052.601 DBG] Invalid node handle in h3dSetNodeParamF
[00052.601 DBG] Invalid resource handle in h3dAddVoxelModelNode
[00052.601 DBG] Invalid node handle in h3dAddVoxelMeshNode
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamF
[00052.601 DBG] Invalid node handle in h3dSetNodeParamF
[00052.601 DBG] Invalid resource handle in h3dAddVoxelModelNode
[00052.601 DBG] Invalid node handle in h3dAddVoxelMeshNode
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamF
[00052.601 DBG] Invalid node handle in h3dSetNodeParamF
[00052.601 DBG] Invalid resource handle in h3dAddVoxelModelNode
[00052.601 DBG] Invalid node handle in h3dAddVoxelMeshNode
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamI
[00052.601 DBG] Invalid node handle in h3dSetNodeParamF
[00052.601 DBG] Invalid node handle in h3dSetNodeParamF
[00052.637 INF] ---- C O M P I L I N G . S H A D E R . shaders/transparent.shader@TRANSLUCENT ----
[00052.637 INF] ----- DRAW_GRIDLINES ----
[00052.637 INF] ----- INSTANCE_SUPPORT ----
[00052.714 INF] ---- C O M P I L I N G . S H A D E R . shaders/transparent.shader@SELECTED_SCREENSPACE ----
[00052.715 INF] ----- DRAW_GRIDLINES ----
[00052.715 INF] ----- INSTANCE_SUPPORT ----
[00055.445 INF] Loading resource ‘particles/leaves/leafsplosion.cubemitter.json’
[00056.496 DBG] Invalid node handle in h3dRemoveNode
[00057.808 DBG] Invalid node handle in h3dRemoveNode
[00058.733 DBG] Invalid node handle in h3dRemoveNode
[00059.070 DBG] Invalid node handle in h3dRemoveNode
[00060.036 DBG] Invalid node handle in h3dRemoveNode
[00060.405 DBG] Invalid node handle in h3dRemoveNode
[00060.405 DBG] Invalid node handle in h3dRemoveNode
[00060.470 DBG] Invalid node handle in h3dRemoveNode
[00061.335 DBG] Invalid node handle in h3dRemoveNode
[00061.700 DBG] Invalid node handle in h3dRemoveNode
[00062.676 INF] Loading resource ‘materials/blueprint.material.xml’
[00062.676 INF] Loading resource ‘shaders/blueprint.shader’
[00062.703 INF] ---- C O M P I L I N G . S H A D E R . shaders/blueprint.shader@BLUEPRINTS_DEPTH_PASS ----
[00062.703 INF] ----- DRAW_GRIDLINES ----
[00062.703 INF] ----- INSTANCE_SUPPORT ----
[00062.707 INF] ---- C O M P I L I N G . S H A D E R . shaders/blueprint.shader@BLUEPRINTS_COLOR_PASS ----
[00062.707 INF] ----- DRAW_GRIDLINES ----
[00062.707 INF] ----- INSTANCE_SUPPORT ----
[00062.731 DBG] Invalid node handle in h3dRemoveNode
[00063.040 DBG] Invalid node handle in h3dRemoveNode
[00063.115 DBG] Invalid node handle in h3dRemoveNode
[00063.565 DBG] Invalid node handle in h3dRemoveNode
[00063.565 DBG] Invalid node handle in h3dRemoveNode
[00063.888 DBG] Invalid node handle in h3dRemoveNode
[00064.106 DBG] Invalid node handle in h3dRemoveNode
[00064.323 DBG] Invalid node handle in h3dRemoveNode
[00064.874 DBG] Invalid node handle in h3dRemoveNode
[00064.875 DBG] Invalid node handle in h3dRemoveNode
[00065.182 DBG] Invalid node handle in h3dRemoveNode
[00065.407 DBG] Invalid node handle in h3dRemoveNode
[00065.607 DBG] Invalid node handle in h3dRemoveNode
[00066.094 DBG] Invalid node handle in h3dRemoveNode
[00066.094 DBG] Invalid node handle in h3dRemoveNode
[00066.473 DBG] Invalid node handle in h3dRemoveNode
[00066.662 DBG] Invalid node handle in h3dRemoveNode
[00066.898 DBG] Invalid node handle in h3dRemoveNode
[00067.401 DBG] Invalid node handle in h3dRemoveNode
[00067.401 DBG] Invalid node handle in h3dRemoveNode
[00067.742 DBG] Invalid node handle in h3dRemoveNode
[00067.993 DBG] Invalid node handle in h3dRemoveNode
[00068.187 DBG] Invalid node handle in h3dRemoveNode
[00068.964 DBG] Invalid node handle in h3dRemoveNode
[00068.964 DBG] Invalid node handle in h3dRemoveNode
[00069.041 DBG] Invalid node handle in h3dRemoveNode
[00069.236 DBG] Invalid node handle in h3dRemoveNode
[00069.467 DBG] Invalid node handle in h3dRemoveNode
[00069.467 DBG] Invalid node handle in h3dRemoveNode
[00069.999 DBG] Invalid node handle in h3dRemoveNode
[00069.999 DBG] Invalid node handle in h3dRemoveNode
[00069.999 DBG] Invalid node handle in h3dRemoveNode
[00070.450 DBG] Invalid node handle in h3dRemoveNode
[00070.576 DBG] Invalid node handle in h3dRemoveNode
[00070.761 DBG] Invalid node handle in h3dRemoveNode
[00070.761 DBG] Invalid node handle in h3dRemoveNode
[00070.973 INF] Loading resource ‘materials/blueprint_selected.material.xml’
[00071.594 DBG] Invalid node handle in h3dRemoveNode
[00071.594 DBG] Invalid node handle in h3dRemoveNode
[00071.595 DBG] Invalid node handle in h3dRemoveNode
[00071.595 DBG] Invalid node handle in h3dRemoveNode
[00071.798 DBG] Invalid node handle in h3dRemoveNode
[00072.027 DBG] Invalid node handle in h3dRemoveNode
[00072.027 DBG] Invalid node handle in h3dRemoveNode
[00072.531 DBG] Invalid node handle in h3dRemoveNode
[00072.531 DBG] Invalid node handle in h3dRemoveNode
[00072.531 DBG] Invalid node handle in h3dRemoveNode
[00072.913 DBG] Invalid node handle in h3dRemoveNode
[00073.074 DBG] Invalid node handle in h3dRemoveNode
[00073.309 DBG] Invalid node handle in h3dRemoveNode
[00073.309 DBG] Invalid node handle in h3dRemoveNode
[00073.806 DBG] Invalid node handle in h3dRemoveNode
[00073.807 DBG] Invalid node handle in h3dRemoveNode
[00073.807 DBG] Invalid node handle in h3dRemoveNode
[00074.189 DBG] Invalid node handle in h3dRemoveNode
[00074.378 DBG] Invalid node handle in h3dRemoveNode
[00074.612 DBG] Invalid node handle in h3dRemoveNode
[00074.613 DBG] Invalid node handle in h3dRemoveNode
[00074.613 DBG] Invalid node handle in h3dRemoveNode
[00075.079 DBG] Invalid node handle in h3dRemoveNode
[00075.079 DBG] Invalid node handle in h3dRemoveNode
[00075.079 DBG] Invalid node handle in h3dRemoveNode
[00075.465 DBG] Invalid node handle in h3dRemoveNode
[00075.652 DBG] Invalid node handle in h3dRemoveNode
[00075.873 DBG] Invalid node handle in h3dRemoveNode
[00076.381 DBG] Invalid node handle in h3dRemoveNode
[00076.381 DBG] Invalid node handle in h3dRemoveNode
[00076.381 DBG] Invalid node handle in h3dRemoveNode
[00076.743 DBG] Invalid node handle in h3dRemoveNode
[00076.969 DBG] Invalid node handle in h3dRemoveNode
[00077.274 DBG] Invalid node handle in h3dRemoveNode
[00077.761 DBG] Invalid node handle in h3dRemoveNode
[00077.761 DBG] Invalid node handle in h3dRemoveNode
[00077.767 DBG] Invalid node handle in h3dRemoveNode
[00077.767 DBG] Invalid node handle in h3dRemoveNode
[00077.767 DBG] Invalid node handle in h3dRemoveNode
[00078.382 DBG] Invalid node handle in h3dRemoveNode
[00078.384 DBG] Invalid node handle in h3dRemoveNode
[00078.385 DBG] Invalid node handle in h3dRemoveNode
[00078.385 DBG] Invalid node handle in h3dRemoveNode
[00078.503 DBG] Invalid node handle in h3dRemoveNode
[00079.031 DBG] Invalid node handle in h3dRemoveNode
[00079.822 DBG] Invalid node handle in h3dRemoveNode
[00080.302 DBG] Invalid node handle in h3dRemoveNode
[00080.613 DBG] Invalid node handle in h3dRemoveNode
[00081.084 DBG] Invalid node handle in h3dRemoveNode
[00081.237 DBG] Invalid node handle in h3dRemoveNode
[00081.570 DBG] Invalid node handle in h3dRemoveNode
[00081.627 DBG] Invalid node handle in h3dRemoveNode
[00081.924 DBG] Invalid node handle in h3dRemoveNode
[00082.588 DBG] Invalid node handle in h3dRemoveNode
[00082.588 DBG] Invalid node handle in h3dRemoveNode
[00082.674 DBG] Invalid node handle in h3dRemoveNode
[00082.863 DBG] Invalid node handle in h3dRemoveNode
[00083.197 DBG] Invalid node handle in h3dRemoveNode
[00083.356 DBG] Invalid node handle in h3dRemoveNode
[00083.675 DBG] Invalid node handle in h3dRemoveNode
[00083.676 DBG] Invalid node handle in h3dRemoveNode
[00083.789 DBG] Invalid node handle in h3dRemoveNode
[00083.936 DBG] Invalid node handle in h3dRemoveNode
[00084.157 DBG] Invalid node handle in h3dRemoveNode
[00084.172 DBG] Invalid node handle in h3dRemoveNode
[00084.456 DBG] Invalid node handle in h3dRemoveNode
[00084.631 DBG] Invalid node handle in h3dRemoveNode
[00085.093 DBG] Invalid node handle in h3dRemoveNode
[00085.230 DBG] Invalid node handle in h3dRemoveNode
[00085.738 DBG] Invalid node handle in h3dRemoveNode
[00086.016 DBG] Invalid node handle in h3dRemoveNode
[00086.093 DBG] Invalid name for added resource of type 4
[00086.093 DBG] Invalid handle in h3dSetNodeParamI for H3DVoxelMesh::MatResI
[00086.179 INF] ---- C O M P I L I N G . S H A D E R . shaders/ghost_item.shader@BLUEPRINTS_DEPTH_PASS ----
[00086.179 INF] ----- DRAW_GRIDLINES ----
[00086.179 INF] ----- INSTANCE_SUPPORT ----
[00086.184 INF] ---- C O M P I L I N G . S H A D E R . shaders/ghost_item.shader@BLUEPRINTS_COLOR_PASS ----
[00086.184 INF] ----- DRAW_GRIDLINES ----
[00086.184 INF] ----- INSTANCE_SUPPORT ----
[00086.351 DBG] Invalid node handle in h3dRemoveNode
[00086.506 DBG] Invalid node handle in h3dRemoveNode
[00086.933 DBG] Invalid name for added resource of type 4
[00086.933 DBG] Invalid handle in h3dSetNodeParamI for H3DVoxelMesh::MatResI
[00086.934 DBG] Invalid node handle in h3dRemoveNode
[00086.934 DBG] Invalid node handle in h3dRemoveNode
[00086.934 DBG] Invalid node handle in h3dRemoveNode
[00087.253 DBG] Invalid node handle in h3dRemoveNode
[00087.308 DBG] Invalid node handle in h3dRemoveNode
[00087.673 DBG] Invalid node handle in h3dRemoveNode
[00087.814 DBG] Invalid node handle in h3dRemoveNode
[00088.574 DBG] Invalid node handle in h3dRemoveNode
[00088.574 DBG] Invalid node handle in h3dRemoveNode
[00088.686 DBG] Invalid name for added resource of type 4
[00088.686 DBG] Invalid handle in h3dSetNodeParamI for H3DVoxelMesh::MatResI
[00088.926 DBG] Invalid node handle in h3dRemoveNode
[00089.081 DBG] Invalid node handle in h3dRemoveNode

2 Likes

Out of interest, what happens if you do a clean install of the game? This does seem a bit unusual, so just trying to cross as many things off the list as possible.

tried it didnt work stupid charecter limet

It is the same efter new install of game.

And still get:
2014-Aug-13 06:01:20.213584logger initialized
2014-Aug-13 06:01:20.215085 | 1 | app | Stonehearth Version 0.1.0.118
2014-Aug-13 06:01:20.285430 | 1 | app | Running Stonehearth server on port 32168
2014-Aug-13 06:01:20.334477 | 0 | mod stonehearth.world_generation | initialize not implemented for world generation service!
2014-Aug-13 06:01:20.341984 | 0 | mod town | initialize not implemented for town service!
2014-Aug-13 06:02:26.491286 | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2014-Aug-13 06:02:26.491766 | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2014-Aug-13 06:02:46.759869 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 06:02:46.759869 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 06:02:46.759869 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 06:02:46.760369 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 06:02:46.760369 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 06:02:46.760369 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.
2014-Aug-13 06:02:46.760869 | 1 | mod stonehearth.commands | Cannot modify command “show_journal”. It was not found.

I’m having this same issue…
Here are my computer’s specs:
windows 8.1
16GB ram
64 bit
AMD FX™-4100 Quad-Core Processor 3.60GHz
AMD Radeon HD 7700 series
I’m not sure where to find the log file…

that seems fairly specific… you haven’t loaded any mods, correct?

hey my setups the same it might be something to do with compatibility with our graphics cards

My graphics card is: AMD Radeon HD 7800 Series
And i update it.
And now the game works!
Play for like 5 min and still work.
So ppl just need to update the graphics card if the get this problem :slight_smile:
Have a good day!

1 Like

Let this be an important lesson folks, always update your graphics cards before anything else :stuck_out_tongue:

@Alcarin and @yeti have you tried updating your graphics card? Did that resolve the problem?

Also @not_owen_wilson what did you do to the AMD Radeon cards? They seemingly despise you.

3 Likes

it’s a well known fact that AMD cards despise vegans… sad, but true…

They’re Herbicidal Maniacs?