**Title: **
Carpenter gets stuck while he is supposed to work
**Summary: **
When giving a carpenter a bunch of work e.g. beds, chairs, you name it, he initialy starts to work but then seems to get in idle mode despite having unfinished business.
After some time in idle mode, while wandering around, the carpenter just freezes while in walking animation.
You could still see when he gets hungry but he wont move anymore.
Steps to reproduce:
Promote a random citizen as carpenter and build a workbench
fill his job-queue with various items (in my case 2 tables, 6 cardinal chairs, 6 mean beds, 1 hoe)
let him do his job, after some items crafted he will stop working but start wandering around till he freezes
Expected Results:
I expect the carpenter to do his job-queue unless he has material and once finished to wander around (if he must ) but not to freeze
Actual Results:
Carpenter gets stuck in walking animation, doesn’t complete his tasks and even sank into the ground once I re-loaded the savegame
**Notes: **
None further
**Attachments: **
I would have a savegame, but unfortunately do not know where to find it on the pc any hint?
Oh noes! the carpenter got lazy again. I think it’s normal, you always give him so much work to do at once This happened in older versions, let me check for similar threads…
The savegame path is this C:\Program Files (x86)\Steam\SteamApps\common\Stonehearth\saved_games
But, I wouldn’t recommend posting save games, to tell the truth (even people already did this)
because loading is really really buggy. But still could be of some use.
This is definitely happening in this build, and it’s definitely new. But we’re still not sure how to reproduce it regularly. If you can, please let us know! We’d really appreciate it.
Honestly speaking I got this bug every single time.
Even playing the version before this one it got stuck.
What I did then was:
Getting the carpenter promoted, workbench (all the stuff to start)
Getting the following items in his job queue:
6x mean bed
2x table
6x cardinal chair
The only difference to Alpha 3 is, that previously he got stuck after the tables, so I was never actually able to produce a cardinal chair.
Before he stuck you couldn’t convince him either to get back to his duties by deleting the remaining tasks and adding new once, he just walk till he finally stuck.
This seems strikingly familiar, but in my case it happened with a regular worker on a house. I would suspect that it may have more to do with the AI task handling.
I also just got the same error with a carpenter on another save of mine. It spammed some errors about the AI failing to return a value in ‘pickup item on a table’ action.
so whats the protocol… do we flag this as [Res] and move it to the lovely new sub forum, or wait till this is actually out in the wild (subsequent build)? i’m guessing we mark it as resolved now…