Better? I’m fairly happy with it. I may make a few more color variations, and then start some deeper work on them.
What does fragomorph mean?
Better? I’m fairly happy with it. I may make a few more color variations, and then start some deeper work on them.
What does fragomorph mean?
Saw this thread and simply had to make my own character using Qubicle (fantastic program, just learned of it today!)
I used Froggy’s file from StonehearthKingdom for all the base models - so I could get the correct dimensions for the model.
Here it is!
DeviantART Link - Can’t post images because I’m new
Mordekaiser from League of Legends. Any good? First time using Qubicle - only started using it about two hours ago
Well, I was referring to the reference to the bunnies as being “lagomorphs”, but playing with it to make it sound more war-mongering-ish, like fragging. Anyway, since this is a vaguely bunny-related animal (I think, at least, that it is a mammal), I combined the two together, hence fragomorph.
welcome aboard @Rarnd!
i took the liberty of posting the image for you, in the interim… i dont know the game reference, but i think it looks great!
looks great for first time.
Now with his signature weapon!
I think I’m going to start making other League of Legends characters - starting with the Shadow Isle characters (Mordekaiser, Thresh, Hecarim, Yorick, Karthus, Elise. Probably Draven as well).
+1’d, except for the monotony of that gray… I like the accents, but the sheer gray-silvery-slate color needs to have some variation as well.
I’ll probably make it a bit more interesting later on - I know that the helmet is pretty bland but unfortunately, Mordekaiser is pretty much just grey - he’s just metal after all. I think I’ll do Thresh next, he’s more colourful (navy clothes, green spirit / skull, bones, all sorts!)
still really well done… and the weapon is very intimidating…
Is it just me, or is that giant magma glove off, Off the ARM?
If I moved it closer to her it would be inside her
@Newf and @Smith, i believe this thread is for making theme suggestions only (so folks can “like” said suggestions)… i wont delete the posts, but perhaps we can find another thread to move your content into…
Getting addicted now ._.
My mockup of Thresh. Thresh is a fairly complex character (not sure how I’m going to do the weapons yet) but I think I got it down? His head-hooks had to be bent down otherwise he’d be too tall. He looks more chilled with dreadlock-hooks though
Can you double check that? I feel like the one for that is Qubicle Competition Suggest a Theme - #12 by Old_Knight
I’m confused, THIS looks like a discussion thread to me…[quote=“Newf, post:418, topic:117, full:true”]
If I moved it closer to her it would be inside her
[/quote]
Well, as i’m posting anyway, move the arm, all arms don’t have to be the same size.
you’re reading my “moved” post… i originally made that comment in the suggestions thread, then moved the whole lot of those posts here…
suggestions there… discussion here…
LeBlanc is best. Mord is an overpowered phallus.
t-shirt idea #4,175… thanks!
whoa, i missed this during the whole “merge thing”… nice work!
Spent a bit longer on this one. He’s about a head taller than the regular characters because he’s normally crouched down or leaning over.
I decided to make Trundle next instead of Hecarim because I started playing Trundle a bunch. Also, I quite like his Junkyard skin.
Feedback always appreciated
EDIT: fixed link, fixed height (not twice as tall, a head taller)
If you want to fit the Stonehearth style, remember: keep the voxel limit low. If you implement something into the game, you can manipulate the size of the voxels. Cthulu has a little less voxels than a villager, but he’s 20x bigger.
Also, his feet appear to be melting.