Summary:
Placing buildings with the necessary mats and resources also copies requirements to crafters.
Ex. Building cost 50 large urn, already have 50 urn, adds 50 urns to queue for potter.
Steps to reproduce:
Place building (Maybe only the desert race people?)
???
Copies queue to crafter.
Expected Results:
Build a building don’t clutter my inventory. Actual Results:
Inventory clutter up the bunghole. (one time had 3 crafting tables of each art in inventory before I noticed it was queuing. Notes:
? Attachments:
N/A Version Number and Mods in use:
2.0 No mods
this isn’t really a bug, as the game has no way of knowing why you already have those 50 urns in your inventory, you might be keeping them for a quest, or planning to place them in a grand hall, or maybe planning to sell them to the next trader, there’s endless possibility’s as to why you have them. so because of that, auto-queue ignores any items you already have in your inventory.
it can definitely be irritating at times, but it can also be really irritating when you have plans for those items and they all get used in a new building…
yep, auto-queue was added a few alphas back so that you don’t have to manually craft all the items for a building, but if you’d rather craft them all yourself you can easily turn it off in the game settings
Info Dock Controls[edit | edit source] These are contextual hotkeys. They activate a button on the Info Dock only if that button exists at the time. The number pressed is the same as the ordering of the buttons from left to right.
Command Function Description shift+1 Shortcut First Button shift+2 Shortcut Second Button shift+3 Shortcut Third Button
From the Stonehearth wiki but it doesn’t work.
I had to undeploy 100 fences each one one at a time because no hotkey.
hmm… i’d never heard of those before, and the wiki tends to be a bit out of date. so i’m guessing the shift+1,2,3 hotkeys are either no longer working or never actually implemented. (they don’t work for me either)