Let us coordinate through steam from now on
Update coming soon guys! sorry for the wait!
EDIT: Do you guys know which rig file the Entling uses?
Let us coordinate through steam from now on
Update coming soon guys! sorry for the wait!
EDIT: Do you guys know which rig file the Entling uses?
UPDATE:
SO, Iāve been really swamped lately with a job search. Not going too well. Iām gonna be doing renders more now, which I should be happy about. Iām gonna try to do some fun stuff, Iām doing a quick Ascendency Village first, followed by a few other renders which topics Iāve discussed earlier!
Iāve also had some recent ideas I plan to test out for mods. Recently I came up with alot of neat ideas and I want make have them in game! Gonna be experimenting with static animated objects like the Wall Crest, and simple animated objects.
Hereās a quick look at the render.
EDIT:
UPDATE: No one commented and I aintā one to enjoy triple posts even if itās a legit post! Iāve decided Iām going to make 2 renders in the same set! One will be the one Iām working on now, AND Iāll be making my christmas scene in the same set. People will move stuff will be removed and taken away so it wont look the exact same. Hereās an update:
UPDATE:
Triple post (Sorry)!
SO, Iāve been busy. Qubicle is having issues again. Same as last time and I completely forgot how to fix it XD Nothing overly fancy yet but Iāll manage!
I keep looking at this render and canāt help but think of the RE Images from Kickstarter. I like that it does that
Hereās the progress:
Things are coming to life! Iāll have as many people as I can fit in this image, want this to feel like a town (More so than usual)
EDIT:
TOTALLY Forgot. Weāre less than 1000 views from being the MOST VIEWED THREAD ON DISCOURSE!
[quote=āPandemic, post:1145, topic:5176ā]
No one commented
[/quote]sorry! i was busy when you first made the post, and edits dont give notifs
[quote=āPandemic, post:1146, topic:5176ā]
Triple post (Sorry)!
[/quote]no worryās, iām fine with it if its the thread creator posting actual ācontentā
[quote=āPandemic, post:1146, topic:5176ā]
Hereās the progress:
[/quote]its looking good so far!
I hope you get your Qubicle to start cooperating. It must be really annoying.
The picture is showing a lot of potential, I canāt wait to see how it progresses.
I like the little wooden platform/staircase. I may have to steal that
Whatās the current record-holder? And good luck in passing it!
UPDATE:
This is the final update till release whichāll most likely be this weekend on Monday. Iāve been going nose to the grindstone all day, making the best of what I have until I can remember what to get rid of to fix Qubicle. Hereās where Iām at:
It feels lived in now, Iām gonna have smoke coming out of the chimneys, people wandering. Iām trying to add a hint of realism in, the middle is a stockpile. Stockpiles in game canāt be placed on trees but eh oh well. I made a few things look better like the logs and ladders cause irl you cant get raw materials back. Flowers, park benchs and such added in.
I think regardless of how much Iāve changed the formula, it still looks a feels like Stonehearth. To be honest⦠IT BLOWS MY MIND!
HELP WANTED! SO in the last update the water got a animation for when a waterfall is made, if someone could get me an image of the animated waterfall, would be nice Want to try to do that for this render too.
Feel free. I like how it looks more than digging into the cliff faces. [quote=āTurtleSquish, post:1148, topic:5176ā]
I hope you get your Qubicle to start cooperating. It must be really annoying.
[/quote]
Itās an easy fix, I just gotta remember what type of file needs to be removed.
Thatās all I got for right now! Iām gonna get back to work. Iāll see you guys in chat for the Dev Stream tonight!
what exactly do you mean? just a picture of what it looks like in-game?
Yeah, my computer canāt handle the game so I dont know what they did. Just the patchnotes said they got an animation
alright, back in a jiffy!
PM it to me please Thanks
UPDATE:
Finished the latest Render. Itāll be released to Patreons tomorrow at around 4pm EST! Keep an eye out. That means public will see it Tuesday at 4pm EST.
Some neat stuff has happened the weekend. I am now a PS3 owner. Gonna be playing games on that for awhile till I can pick up a PS4 or upgrade my PC (PC being more likely).
Gonna be doing a People With Swords story render! So keep an eye out for that. There are talks of linking future mods into the story so fun times! In a few weeks, Iām hoping to purchase a new Graphics Tablet, gonna be doing some livstreams asap of my learning Digital workflow and render stuff.
Have some new plans for Youtube and Twitch for the new year. Including some creative series as well as some game playing, including my favorites like Halo, Modnation Racers, LittleBigPlanet and Minecraft along with other neat things! Doing some concept doodles for a logo design, itās nice to have the āPandemic Knightā as you guys have taken to calling him as a mascot but I will need something original.
Let me know what you guys think! I know Iāve said a few of these things before but I feel much much awesome coming on.
@Pandemic Sounds really neat. Iām excited for the livestreams you mentioned. I love art livestreams <3
There will be a delay on the render Some of the models have the voxel lines showing up. Wonāt be released till it is fixed
Hi Pandemic, would you be interested in doing a 2d pixel art ship for the game i was working on? i ask just out of interest really as my programmer art is very limited but itād be interesting to test out an idea of yours
UPDATE:
Nihonjin just got a status update! Weāve been working on it really hard and hoping you guys will enjoy the new ways weāre going on certain things, If you havenāt seen it yet check it out here:
http://discourse.stonehearth.net/t/nihonjin-japanese-themed-mod-being-updated/2289/401
So, the Kingdom image will be made to match the lighting of the others, once itās done Iāll remove the Nihonjin villagers and supply the .blend file to the community. That way you guys can make the image and not spend 4 days learning how to do it.
I do have new ideas for Furniture Expansion Plus! Iām planning out 3 more sets for it, such as a Dungeon/Castle Set, which will have Iron Bar Doors and Windows, hanging prison beds and other fun things! With the floor/wall tiles being out there are MANY more things I can do with the game
For a general update, I just got a new job that iām lovin and doing well in. I narrowed my PC build down have some ideas for things Iāll be doing in the future. Right now Iām really hoping it works out, and iām working harder to make it so.
Renders will be slowing down (as seen as of late) because I work 8 hour days doing alot of heavy lifting and Iām just too tired to do render stuff, so Iāll be relegating render stuff to the weekend. Sticking with the 3D design topic, Iām going to be switching to Maya once I get the new PC. Blender is great, but Maya is just a lot more relevant for what I want to do in the future.
Once again, nothing stops. Gears are always grinding in my mind for things to add to FEP and Nihonjin. Got some neat ideas for renders. In the process of fixing the latest one, hopefully youāll see it soon
Congrats on your new job! Looking forward to your mods.
Iāll agree maya is a great step up from blender, and is a great product regardless. But have you considered 3DS Max instead? Iāve always enjoyed it more.
I did consider 3DS Max. Though what was my tipping point is the fact the Maya atm is more wider used in a professional environment. I already know 3DS Max and Blender, and learning Maya is just one more program to add to the list.
I have contacted a lot of animators and a majority of them say Maya is the best for it, and I really want People with Swords to be more than just a idea. As Iāve said before, it suits the needs I have now and preps me for future projects
Qubicle Modelling: