First of all… hi all together. I’m pretty new here in the forum and following this game now for about 1-2 month. I’m really excited about this game cause i love minecraft and the old rpg’s from the SNES (Super Famicon) days. In my opinion Stonehearth just combines these two into a fresh genre mix i like to contribute to.
About me:
I’m from Germany, 33 years old, M.Sc in Chemistry and atm i’ll do research for my PhD. I am into games since i can remember…really
I want to use this thread as a collective repository for my Qubicle works and the ones to follow.
So lets get going.
Right now i am thinking if its to detailed but a modell with lesser voxels was a little bit hard for the beginning so i decided to go with this for now
@Pandaroc Nice if you ask me. I guess you will have difficulties to model something like a bee with less Voxels. Maybe just wait and see if and how you can down-scale it in the game. Or you keep them as big as they are… who says they have to have the real size?
If I am allowed to make one comment… I would keep the legs straight as you can bend them via an animation and it will look a bit nicer.
The comment at the legs sounds reasonable. I planned to look into animation with your tutorials when i got some time. I am new to qubicle and blender like a new born baby. I used 3ds max centuries ago so i have to learn all skills from scratch and decided to go with blender like u did since its free and good.
excellent first effort… those beady green eyes are creeping me out… [quote=“voxel_pirate, post:3, topic:3162”]
I would keep the legs straight
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yes, the dreaded q-bert effect… listen to @voxel_pirate, he’s knows his voxels…
Yeah i think i’ll try a little bit of light and shadow to get them back. But its hard beecause the trousers are just unicolor. Do you have some tips for that?
Edit: So here it is with better legs and feet. I think the lighter colors work well. What ya think?