It takes time for a city to be built. You can’t expect a group of people to simply drop all their belongings on the ground and instantly build something on the scale of a castle or sprawling metropolis. More importantly, if those people can simply plunk down a fully operational smelting station, a Weaver, a Carpenter, and a Mason wherever they go, why would they even need to?
One of the issues I’ve seen recently with games like Minecraft, Terraria, and Starbound is that it’s too easy to simply pack up everything you own and play the nomad game to get whatever resources you need and avoid conflict. Obviously, with Radiant’s focus on city-building, this is one of the prime issues they will be combatting–making settling predominantly in one area more rewarding and fun.
My suggestion today is the concept of installation times on your crafts and stations, preventing the player from simply tossing all their belongings into their inventory and hauling off. (Granted, I say this with caution–the idea already reminded me of last year’s Free to Play April Fools joke with wait times…) Rather, I am suggesting progressively longer times to install your belongings as they become more intricate and elaborate–obviously, your SUPER SMELTATRON 3000 is going to be a bit more complicated than the Carpenter’s level-one station made out of a tree log.
Requiring some time being put into establishing your settlement/town/city would make the concept of a Home City that much more important, as it would require more thought in designing and preparation and would end up being the location of your greatest stations and workers; it can’t simply be thrown into a bag or hauled away in a few backpacks or wagons. However, this could also be a source of additional perks for Workers and Crafters–faster assembly speed and more efficient hauling.
Honestly, I can foresee some criticism on this topic, as it’s essentially slowing down the game for the sake of the game. What do you all think?