Númenorian armory (MOD)


Loving the mod so far! Small question though.

*Right now, only knights seem to have an armor set and weapons. Is there going to be any armor for the basic soldiers? They have a helmet but no armor, shield, or 1 handed weapons. I was thinking that in relation to the Lore, Knight could be like the fountain guard… With the plumed helmet, cape, and nice tower shield. Where the basic soldier has the normal Gondor soldiers armor …

  • Also, what about Archers armor? Would be cool to see them also in Gondorian armor. Maybe with a speed debuff since theyd be in plate armor like the movies. Or Ranger armor that gives a slight speed boost or something.

Just an idea! :slight_smile: Thanks for everything so far! Hope this all made sense :stuck_out_tongue:

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It makes sense to add the appearance of the undead in the event. From the undead will drop items that are needed to make both things and ingots. Thus, a good version of the recipe for the mithril ingot: the Yangzhoui version “3 silver ore, 1 coal and 1 wood” + a special drop item. Such items should drop well, but the undead troops must be strengthened, because this is the high end of the items.

Thus, we will leave the special ore in favor of the events of spawn creatures that can be attributed to any biome.

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Thank you! :grinning::+1:
-Yes, it should be like a ‘reward’ when you find all shards, and can finally forge the sword Andúril, and give one of your heroes a weapon of extra ‘might’ :slightly_smiling_face:

The way players could benefit from playing on the Anórien biome, when also using this MOD!
-That’s a GREAT idea! I didn’t think of it like that! -Thank you! :smiley:

I would really want it to glow/shine when Orcs and Goblins are near :heart_eyes:
But I have NO idea how to make that happen! :sweat_smile::laughing:

Yes! -I will make armor for all classes, Archers, Guards, Soldiers, and Sergeants :grinning:

I also want to make ‘Rangers of Ithilien’ who will be like the next-level archers, or upgraded archers ^^

-The idea with the knight’s being Fountain Guards is really good!
-I have a thought though about maybe making it a parallel class to the Knight? :slightly_smiling_face:

I made a version of the Fountain Guard/Guard of the Citadel helmet previously.
But I never finished it, -though I will get back on it soon! :slightly_smiling_face:

Fountain Guard Helmet

Hmm, I haven’t tried anything yet with monsters and creatures, -though I have a plan to make a MOD (-so far I have only given it a temporary name; ‘Dark Forces of Middle Earth’ or DFoME)
It’s not even a WIP yet, only a Folder on my drive so far :smile:
But to have enemies drop loot would be a great thing, or maybe have missions with certain rewards.
I think I have a long way to go before I can learn how to make that happen though :fearful::smile:

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So far I made a change in the new update (Coming soon) how the Mithril will be crafted.

The thing is that you can find small ‘bits’ of Mithril Silver, in ordinary Silver Ore.
In the same manner as crafting has a chance of creating a ‘Fine’ item, there will be a chance of extracting Mithril Silver Nuggets, that later can be smelted into a Mithril Silver Bar.

Most of the time the extraction will ‘fail’, resulting in the loss of the resources used, and you will only end up with a simple Hunk’ o Stone.
So, thereby there is a ‘cost’ and a risk crafting Mithril.

Also, -I’m uncertain of the name, Mithril Silver Flakes. -Is it fitting?
‘Mithril Silver Flakes’ have been replaced with ‘Mithril Silver Nuggets’ :+1:

What do you think? :slightly_smiling_face:


I really like it altho i think 10 flakes on 1 bar is a bit to much considering it only has a small chance of succeeding and you use quite a lot of materials on it.

What i would sugest is make the ratio 1 bar to 3 “flakes” and make the chance of getting a “flake” about 25%.

This means that you need an avarage of 60 silver ore, 12 wood and 27 coal to make 1 mithril bar

And i would say dont make it flakes but make it nuggets :smiley: . I use nuggest myself as well and if you want you can use the base model for it.

I really like the idea of having to gamble your silver to get the mitrhil bars!

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Yeah, I guess your right about the ratio, I’ll lower it, -now you said it, I totally agree with you!
Mithril is supposed to be extremely rare though…

And Nuggets! -I absolutely missed that! Definitely a more fitting name than flakes :smiley:

Thank you! :+1::+1:

I’ll figure out the nugget design, -big thanks for the offer though :grinning:

NUGGETS! -So obvious, yet still, I missed that one :sweat_smile:


Glad you like it.

I would say first take in concideration how many silver ore it must roughly cost at average to get one bar. Then think of how much you want to let fate decide.

Take for insance you want them to need 80 silver for 1 bar then you have a many options. A few examples:
5 silver ore for a try on a nugget
20% chance it gives one (chance 1/4)
that means 5 x 4 = 20 silver a nugget avarge
then you would let it require 4 nuggets

If you would want it to be more of a gable you could do something like

2 silver ore for 1 try
10% chance it gives one (1/10)
that means 2 x 20 = 20
Then you would let it require 4 nuggets

The other way around if you want it less luck based

8 silver ore for 1 try
40% chance it gives one (1/2.5)
that means 8 x 2.5 = 20
Then you would let it require 4 nuggets

As you see this is an example where you at all times need 4 nuggets but the amount of luck is widely spread between the version.

If you want me to make a good ratio for you tell me the avarage amount of ore they must be using for one bar and the % chance the craft should yield a nugget. I kanida like math so i gladly make an formula for you ^^

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Yeah! You nailed it on that one! :smiley:
Thank you for the great feedback, -I really appreciate it!
It made me re-think allot also :+1:

I’m glad for the help -I definitely have to think about how the resources should be balanced (=
Three Nuggets for One Bar feels just right anyhow ^^

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Wow really love your Models. And as a LotR Fan i have to try it :smiley:

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Hi -Thanks! Please do :smiley:

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This doesnt work with A23 right now, does it?

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I don’t think so, I’m working on an update for A22, I will try to make an A23 version next week :+1::slightly_smiling_face:


what happened I want more mod porfa if they can update the haganlo

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mod would need a total rebuild because pretymuch all of the game code has changed, some models are still in working order though.

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Well, with the Dwarves due out soon(ish), a complete LotR mod has to be on the cards… right? Right? crosses fingers

The LotR mod for Rimworld really took off and is amazing, having that for Stonehearth would be 100x better. Someone please pick this up, pleeeeeease. :slight_smile:




Thank you! -I’m glad to see that there is still and interest in this MOD, -I do check in from time to time and look around :grinning:
I can try to update it now when the game is out of Alpha, I have lots of ideas too :slightly_smiling_face:


ooooh, sounds interesting :smiley:
are you on the ACE discord chat aswell @Vargbane if you need any help with the code aspect of it, thats the place to ask if you try to re do it in the current games code :slight_smile:

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ACE discord? -That’s something new to me :grinning:
I will no doubt need help catching up with the code, so that sounds interesting!
Where can I find it?

I see some ppl have posted MOD’s on Steam too, I’ll have to look in to that :slightly_smiling_face:

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Right here!

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Thank you @Wouter_Sikkema! I’ll check it out! I just joined ACE :grinning:

Oh, and just to clarify, this ‘Númenorian Armory’ MOD is obsolete, -the MOD I will be trying to update is the ‘Descendants of Númenor’ MOD that includes most of this content :slightly_smiling_face:

Also, I’m experimenting with a playable faction that I temporarily named ‘The Dunedain Folk of Gondor’, -it’s mostly based on the Northern Alliance faction.