Normal Mode Balance Log


#1

Normal mode, none of these attacks put any of my units under 80% health.

Day 1 :: 2 Footmen, 100 Net Worth, 0 Attacks
Day 2 :: 2 Footmen, 250 Net Worth, 0 Attacks
Day 3 :: 2 Footmen, 270 Net Worth, 1 Attacks
Day 4 :: 2 Footmen, 570 Net Worth, 2 Attacks
Day 5 :: 2 Footmen, 1 Cleric, 750 Net Worth, 2 Attacks
Day 6 :: 2 Footmen, 1 Cleric, 900 Net Worth, 1 Attacks
Day 7 :: 2 Footmen, 1 Cleric, 1250 Net Worth, 3 Attacks
Day 8 :: 2 Footmen, 1 Cleric, 1450 Net Worth, 1 Attacks
Day 9 :: 1 Footmen, 1 Archer, 1 Cleric, 1650 Net Worth, 1 Attacks
Day 10 : 1 Footmen, 1 Archer, 1 Cleric, 1700 Net Worth, 1 Attacks
Day 11 : 1 Footmen, 1 Archer, 1 Cleric, 1950 Net Worth, 1 Attacks


#2

have you tried exploring more area surrounding your town?


#3

I’ve explored roughly 40% of the map. I settled in an open field, so I had to go pretty far to get wood and berry bushes.


#4

ah ok, if you are only that far in, I would just wait a bit and see how things go when you get a month in or so. or when you get 30+ hearthlings


#5

Agreed, gets much harder. Especially if you’re in the unstable release.

Also - Clerics currently make the game drastically easier. I’m sure there is a lot of balancing to be had.


#6

I wasn’t trying to give an opinion on the difficulty of the game, only posting metadata on my playthrough for the devs since they were asking for it a couple weeks back and are still balance testing. I’m going to try Hard Mode pretty soon as well so I’ll have a second log for that.


#7

Anyway I think Botchiball is right when he say that Cleric is a bit overpowered at the moment and this also should be valuable information for the devs.