Ok, so I tried 2 runs with Hard Mode enabled and here’s a list of feedback and some suggestions at the end of the post:
- I always started with a trapper knife
- I always crafted my first sword at the first half of the first day and gave it to someone with at least 5 spirit+5stamina
- In both runs I made it to day 30
- I did some runs before those 2 “successful” runs, but I died to soon to consider them in my feedback. After I learned some things, it went better
- I always placed my camp at a location where the enemy could only attack from one direction
Problems I had:
- In the first 10 days the strength of single enemies is no problem at all. The problem is, when enemies come in hordes. For example 5 woodlings. This forces you to have at least 2 footmen and a cleric. The problem with that is, that this takes 3 citizens! At that point, you will have 9, at max 10 citizens and since there are alot of jobs to handle (especially worker stuff like carrying or building), most players probably wont have 3 spare citizens
- In the days 10-20, bigger enemies start to appear. This is the point where I had real trouble. I had 2 footmen equipped with thick leather, shield, leather helmet and stone hammer and a cleric. If 2 big woodlings appeared, I had no chance. Goblins and wolves were no problem at all. The thing is: 2 equipped footmen and 1 cleric SHOULD be able to handle the enemy hordes coming. Another problem is, that the cleric also attacks in close combat and dies quite fast if he takes aggro. I would like to see him stand back and concentrate on healing.
- In the days 20-30 I started to promote one footmen to knight and one to bowmen. I also recruited one more hearthling to footmen and equipped him with everythign I could. But then the enemies were impossible to beat for me. Big golems or huge goblin hordes with at least 3 bowmen… The bowmen are especially problematic, since you can’t attack them well in close combat (always run after 1 hit and heavily kite you) but they deal tons of damage.
- All in all it was hard to have enough citizens for all the important jobs + having enough footmen. I think at day 30 you need at least 5 good equipped footmen and a cleric to survive the strong enemies, which is nearly impossible to have thanks to the high requirements to get new citizens.
- In hardmore, the requirements for new citizens should be scaled down, so that you can get more hearthlings sooner. This doesn’t make the game simpler, because you need more ressources (more food + more equipment + more micromanagement), but it gives the player the possibility to have much more soldiers, which are necessary to survive in hard more.
- Since the introduction of knights, archers and clerics, we really need formations now. a cleric rushing into a horde of goblins and an archer who fights in close combat are gamebreakers in hardmode.
- We also need to possibility to place our archer on walls or towers. I suggest that you can click on a unit (example: Archer) and then there’s a “defense area” button. Now you can place a defense area on top of the wall and the archer is free to roam around in that area you have defined. So if you build a wall and create a defense area on top of the wall, the archer can walk around on the wall (and may not leaving this area, except if he is scared and runs away from enemies). If an enemy gets into shooting range of that defined area, the archer will move to that position within the defense area and start shooting. Ofc the defense area should also work on ground and not just walls.
- A knight should have 100% aggro against all enemies within a certain range as long as his health is over 25%, so that footmen and archers dont have to think about getting focused. When the health drops below 25%, tha 100% aggro effect disappears, so that clerics have a chance to heal him back