Nobody Makes Mods - Warhearth 40k v0.5 and more


#1

Nobody Makes Mods#

In which Nobody makes mods.


Based on Warhammer 40,000

Features

  • 12 weapons (see image below)
  • 2 suits of power armour
  • Imperial Trader
  • Imperium-themed names for hearthlings and settlements

Known Issues and Quirks

The Sororitas power armour can be used by both genders.


Download: Warhearth 40k v0.5


##Small Mods##
###Warhearth###
Based on Warhammer

Features

  • Empire-themed names for hearthlings and settlements

Download: Warhearth v0.1


Mod Warhammer 40k
#2

Looks like a good start to a mod!


#3

WOO!!! A 40K MOD THAT’S GOING TO BE COMPLETED!!!

I would love to be building a fortress or Fortress-Monastery for a Space Marine chapter instead of building a city or village. Perhaps changing the normal Hearthlings into serfs or servitors might be an idea?


#4

Goblins should be orks! With the regular worker goblins being gretchins/grots


#5

Looking pretty good.

The later seems super easy, the former a bit hard. There is no code for gender restrictions on equipment.

I think you’d have to modify EquipmentPieceComponent:is_upgrade_for() function in equipment_piece_component.luac to check the equipment for some kind of gender tag. Then, only if it exists, you can return false if the hearthling making the query is the wrong gender.

And there my limited understanding ends… Anyone know if you can modify the lua from an external mod or would you have to overwrite the file in question?


#6

Awesome! I’ve always been a big fan of the WH40k universe, so seeing this really made my day! Good luck with this, at the very least I want to see this done haha!


#7

40K could work within this blocky game, sure!


#8

Uploaded v0.2 of Warhearth 40k.

0.2
Reworked the Sororitas Power Armour
- Added helmet
- Tweaked colors
- Added 'Sororitas Power Armour' buff that increases Muscle and     damage
Recoloured the Plasma Pistol (blue to green)
Attached small_fire.animatedlight to Plasma Pistol. Placeholder for custom effect.
Added descriptions for all items and recipes

I also added a new piece of art to the OP.

The previous version may have been unavailable due to its sharing settings on Google Drive, this has been fixed for this version.


#9

Wow, this looks like it’s going to be fun to play atound in.


#10

I would love to be building a fortress or Fortress-Monastery for a Space Marine chapter instead of building a city or village. Perhaps changing the normal Hearthlings into serfs or servitors might be an idea?

I might tackle this after the main game allows you to choose a player faction. For now I’m sticking to ‘street-level’ Warhammer 40,000 in the style of Necromunda or Dark Heresy.


#11

Then we might be waiting till near beta.


#12

Goblins should be orks! With the regular worker goblins being gretchins/grots

To start with I’m going to create a new faction of bandits but Orks are too much fun to ignore for long.


#13

Are the bandits going to be humans or goblins?


#14

Then we might be waiting till near beta.

It’ll also give me time to get good.

Are the bandits going to be humans or goblins?

Human, but I hadn’t considered doing anything with the goblins before now.


#15

Will we be able to play as the bandits? I assume not, but it’d be cool to roam around as a bandit party.


#16

I’ve actually been toying with the idea of having the player doing optional missions for various factions and having that shape what kind of settlement they build. They could do bandit-y missions for smugglers and criminals, giving them access to traders that sell contraband and cheap knock-offs of advanced gear and the workshops that make said knock-offs.


#17

That sounds like it could leadvti some fun looking settlements. What other factions do you plan on making?


#18

From the brainstorm: Administratum (as the ‘mainline’ Imperial faction), Imperial Guard, Ecclesiarchy (including Sororitas), Mechanicus, Arbites (maybe), Inquisition, Rogue Trader (just one), Astartes (as a vassal), Underworld (smugglers, bandits etc.), Tau (Gue’vesa), Khorne, Slaanesh, Nurgle, Tzeentch, Genestealer Cult.

However, including all of these factions would involve a lot of work and I’m just one modder. Having them all interact in a way that is meaningful, faithful, and (most importantly) fun will also be difficult.


#19

That’s a good bit O.O I give ya luck, sadly I’m not a modder so that’s the best I can give rn.


#20

Warhearth updated to 0.3

0.3
Fixed typo in autopistol recipe (autogun > autopistol)
Modified statistics of weapons and armour
Modified recipes
Moved all previous recipes to Blacksmith's workshop
Added debugging recipe to Carpenter's workshop for testing purposes