I would love to be building a fortress or Fortress-Monastery for a Space Marine chapter instead of building a city or village. Perhaps changing the normal Hearthlings into serfs or servitors might be an idea?
The later seems super easy, the former a bit hard. There is no code for gender restrictions on equipment.
I think you’d have to modify EquipmentPieceComponent:is_upgrade_for() function in equipment_piece_component.luac to check the equipment for some kind of gender tag. Then, only if it exists, you can return false if the hearthling making the query is the wrong gender.
And there my limited understanding ends… Anyone know if you can modify the lua from an external mod or would you have to overwrite the file in question?
Awesome! I’ve always been a big fan of the WH40k universe, so seeing this really made my day! Good luck with this, at the very least I want to see this done haha!
0.2
Reworked the Sororitas Power Armour
- Added helmet
- Tweaked colors
- Added 'Sororitas Power Armour' buff that increases Muscle and damage
Recoloured the Plasma Pistol (blue to green)
Attached small_fire.animatedlight to Plasma Pistol. Placeholder for custom effect.
Added descriptions for all items and recipes
I also added a new piece of art to the OP.
The previous version may have been unavailable due to its sharing settings on Google Drive, this has been fixed for this version.
I would love to be building a fortress or Fortress-Monastery for a Space Marine chapter instead of building a city or village. Perhaps changing the normal Hearthlings into serfs or servitors might be an idea?
I might tackle this after the main game allows you to choose a player faction. For now I’m sticking to ‘street-level’ Warhammer 40,000 in the style of Necromunda or Dark Heresy.
I’ve actually been toying with the idea of having the player doing optional missions for various factions and having that shape what kind of settlement they build. They could do bandit-y missions for smugglers and criminals, giving them access to traders that sell contraband and cheap knock-offs of advanced gear and the workshops that make said knock-offs.
From the brainstorm: Administratum (as the ‘mainline’ Imperial faction), Imperial Guard, Ecclesiarchy (including Sororitas), Mechanicus, Arbites (maybe), Inquisition, Rogue Trader (just one), Astartes (as a vassal), Underworld (smugglers, bandits etc.), Tau (Gue’vesa), Khorne, Slaanesh, Nurgle, Tzeentch, Genestealer Cult.
However, including all of these factions would involve a lot of work and I’m just one modder. Having them all interact in a way that is meaningful, faithful, and (most importantly) fun will also be difficult.
0.3
Fixed typo in autopistol recipe (autogun > autopistol)
Modified statistics of weapons and armour
Modified recipes
Moved all previous recipes to Blacksmith's workshop
Added debugging recipe to Carpenter's workshop for testing purposes