Hello Stonehearth team!
I have a small but usefull sugestion for new workers.
Its the lumberjack and a new soldier troop the warrior.
The lumberjack gets his axe from the stone masion, he will cut down trees, collect the logs and bring them to stocks or chest’s. maybe he also replant trees when taking the saplings from a field to make infinity recources of wood. his upgraded style would be the warrior. his axe is made by the blacksmith. hes a powerfull axe warrior with strenght buffs. he gives near by soldiers a strenght boost when atacking. maybe making him like an dwarf
This class would only really work the way you state it with the Ascendency in the Lush biome. I play Ascendency in the desert and can say, except for planting trees then harvesting them (which would save a constant annoyance), this wouldn’t work well at all.
Desert biome still has some trees, there just few and far apart. IMO, the best thing to do is get a Farmer ASAP so they level up. Once they hit high enough, you can grow seedlings to plant your own trees. Then from there, you have as much wood as you want in the desert.
Farmers can only plant trees by reaching level 6 (currently, the highest level) - do you mean a Forester should be able to plant trees prior your Farmers reach level 6?
Or would the Forester simply take priority as maintainer of the tree-farms that your farmers have set up?
Myself, I have not felt a need for a Forester or Lumberjack yet so I am only asking to get a better picture of the situation
I don’t think Forestry works like that, typically the person who takes care of the patch of wood is also the person responsibly to take it down again and get it processed.
Another thing is that a Forester + Lumberjack would imply we will need a Butcher + Cook ?
I realize we have a lot of potential within the limits of the game, but staying true to some core aspects are very important for the devs. Having this said you can’t split every class the way building is done, it would simply bottleneck the game somewhere at this point.