Just so this doesn’t cause an uproar if I don’t say this, yes I know this game is in development.
So recently after watching the live stream where regular workers can mine I started to think about the worker class in general, and that got me to think about the system where workers can chop down any tree and use the logs to build.
First I thought that if the workers were limited to only being able to cut down oak and juniper trees then if they do add more tree types then the worker should be able to cut those down to.
So my first suggestion is a LumberJack class that can cut down the oak and juniper trees plus more tree types they could add, then they would limit the worker class to only being able to chop down the starting two tree types (oak and juniper). Their axe would be created by the blacksmith so it takes time to get the class.
Then I thought a little more about the spawning on trees and then came up with my second suggestion which is that trees should spawn in groves of say 7 to 10 trees is a circle area that are all the same type of tree and then these groves are spawned next to each other, this could help incorporate ents by having a fake grove of this monster. Oak and juniper groves would be more common so that you can start the game off easier. Also this could help implement the new tree types and biomes because you could then specify spawning zones and areas these groves can only spawn in.
After all that wood thinking I wanted to suggest one thing about the workers. They should be able to help mine into regular stone but the miner class should be the only one that can mine ores just like how my lumberjack class is the only one that can chop down higher tree types than oak and juniper.
If you got any suggestions put them below! I would love to see them!