I just bought the game a few hours ago, and I have been enjoying it immensely. I thought I’d go ahead and suggest a couple of ideas I thought up while playing.
A Forester Class – Having to assign my hearthlings to chop down trees makes me nervous when they’re working on a building; I don’t want them to cut down a tree then decide to leave my partially-finished building as an empty shell. For this reason (and for convenience) I think it would be cool to have a class that just automatically chopped down trees for you, within a specific area that you zoned. The class could start off with simply deforestation; your hearthling would chop down the trees within the area you designated. As the hearthling leveled up, they could also salvage saplings from the trees they cut down, and replant trees within that area. Maybe when they reached the master level, they could “commune” with the trees and allow you to have tree sentries by your city that acted like guards?
A Monarch/Leader Class – This isn’t a class that would be totally necessary at first, but could be an interesting end-game specialization. A master-level blacksmith could possibly create a crown of some sort, and you could choose your favorite hearthling to be the monarch/leader of your colony! The monarch could walk around your town and provide an AOE buff for the working villagers that would make them work harder/quicker/more efficiently as long as the monarch was close by. The leader could possibly also give a morale increase to nearby citizens. This class wouldn’t be a requirement, since some players might not want to have a monarch presiding over their town.
I did a quick search of these ideas, and the forester class exists in a mod from ~2014, and a similar leader suggestion was posted in 2013. Those ideas weren’t exactly like mine however, so I thought it would be okay to post this. Thanks for reading!!