New Class: The Woodsman


#1

The Woodsman

Role: Like the farmer, can plant and harvest, but instead of food, its wood. Have a zone for a woodsman to plant trees and over time harvest them to keep a steady wood income.

Tool: Woodsman’s Axe, Specially made by the Blacksmith (or randomly given like the wooden sword or farmer’s hoe at the beginning)

Reason for having: Incase you want to build in an open area but dont want your citizens to keep running far away to get wood and risk getting picked off by goblins.


#2

Hmm, I’ve read some similar ideas around the forum.
So far I’ve found that the prefered idea is not a woodsman, but more a “forester” of some sort!
Someone who plants trees in a certain area, but does not get them himself.


#3

Hmmm, interesting suggestions, i think, you can define an area as does the trapper.


#4


Found the main topic.