New Topic: The Potter! Submit your ideas for items

hmm mosaics on floors and walls
jugs, vases, statues, though that might be something for the mason,
lanterns I think that’s a good start
also on a side note I think that the Rayya’s children should make weapons/tools, like a Khopesh for example, out of bronze rather then
iron. it would give a new dynamic to Rayya’s children in terms of weapon/tool development and give more use to tin and copper then they have now. plus the, well, bronze color of the metal would match well with Rayya’s red/gold them

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What if the potter made a “material item” for other crafters to use? I don’t know if wood is available, or stone, but what if the potter made “ceramic dishware” that is a material for a “china cabinet” or “furnished dinner table”?

Statues have been mentioned a couple times, but what about monoliths or obelisks?

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I don’t think this would catch on, to be honest. The original plan was for the mason to chop up stone slabs out of the ‘hunks of stone’ for use in building, but it became tedious to keep track of your slabs and never made it into the game.

Dishware on its own could be interesting, especially considering the future ‘feast’ feature

:+1:

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To me, apart what was already mentioned and specially containers, the potter don’t have many viable options impacting the gameplay. Now we could imagine another usage, the creation of special decorations for buildings; here is a concept to illustrate:

Let’s take a basic structure:

Now let’s imagine the potter could do decorative elements for buildings. Here we have some placeholders by colors, something like door_top, door_frame, window_top, window_bottom, window_frame, column_top, column_middle and column_bottom:

The result ingame would be something like this (don’t judge the art, that’s a quick test to illustrate only):

From there, you can imagine quite some cool stuff. First, each kingdom would gain a specific architectural style at this detail level.
Then inside each kingdom you can imagine a variety of styles, from the mean house without any decorations at all, the rich house with nice columns to the holy temple with rich carved frames and columns.

At a technical level, all these parts would be like any other wall-mounted items, you would just have to place them correctly (or not! :wink:).

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I do hope to see something like that in game. The potter could be a great source of decorative elements for buildings, gardens… Btw, for a test, it is quite good, congrats.

Have fun, Kyth.

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Just thought I’d throw in the suggestion of an irrigation system, to improve efficiency rates of the farming fields. They could be made out of clay, and maybe look sort of like this image:

This is sort of the same thing as the aqueduct-suggestions.

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Salutations wonderful Wizard Tom!

I do not know if this has been suggested, if it has then I do apologize in advance! I have tested this game in alpha, and one of the things that I thought would be very nice to have for decorations was a wall…

I would like something like this for like a castle once you have advanced and your kingdom is doing well!

It would be something at the end of the content perhaps.

Anyway, I do love this game, and I certainly looking forward to when it is done.
I have backed some projects, and I must say, that this one was one that I was most pleased with!

Happy creations!

(Please not that this was not to promote my art or anything like that, I thought that I would use something that I already had on my PC…eh…magical desk…to get my point across! I am in no way or shape trying to advertise myself? Anyway, I hope this clears up some confusions. Best be safe then sorry.)

-Wizard Max-

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Alot of the time makers will use clay because of the organic qualities, but I have seen plenty of precise and perfect pieces of clay work.

Anyway I was wondering if the team had considered the potter having a kiln? This would mean that the objects that the potter makes can be made much more stable and solid. Just air drying clay can mean it is very fragile still.

This may be a step towards being too complicated, but it would also be cool if the items that are going to interact with water or any other liquid, they would be glazed (water proofing them).

Stages of making a pot:
Use clay on wheel to create pot
Letting pot dry (this could be faster in the desert)
Fire it in a kiln (it doesn’t have to be a stone structure, you can have firing pits)
Glaze the pot (Glazes could be made from mixture of earth + sand then heating it up)
Fire the pot again (sets the glaze)

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From what I’ve seen so far of the Rayyas Children it seems like they are an ancient middle easternish culture. I would be remiss if I failed to bring attention to what cultures of that region of the world held near and dear to them. Several things come to mind right away.

Imagery was exceptionally important to ancient middle eastern cultures. Statues were very symbolic of the worshiped gods and kings of the region. To have yourself carved into stone meant that your legacy was as enduring as the gods themselves! Particularly flower design and animal hybrid imagery.

Also, Arched doorways is a possibility for the potter. While the door itself is likely wood, the door frame could be clay and of course, arched. As demonstrated:

Pillars. Pillars likely the standing height of in game walls. While historically they are made from stone I think for the purposes of Stonehearth the potter could branch out a bit, eh?

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I’ve actually always liked these Moorish arches:

http://geoffbrokate.com/wp-content/uploads/2014/10/cordoba-1.jpg

It would be nice to have arches to the game, but they’re a bit tough to implement seeing how everything is blocky. Rectangular door frames are very doable though, perhaps with a big keystone to give it the feel of an archway.

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I think they have. There was some mention of it in a stream while they made the Potter’s Wheel. Unfortunately, they have not yet created the infrastructure to support recipes that require two or more workbenches. It’s really not so simple as it first appears.

First you need to somehow get the materials from one workbench to the next (which might require new models for the partially worked item as well as code).

Secondly, you can have more than one crafter of the same type (in preparation for larger towns). What happens if one crafter wants to start a recipe on one workbench, but is blocked from completing the recipe due to a crafter working on the other bench?

Thirdly, what happens if the town is attacked? Maybe the recipe is on it’s second or third stage and is abandoned as the crafter flees in terror. Maybe the crafter is killed.

It’s not like these issues are impossible to solve, but they probably have a long list of features and fixes to get through before they can work on a “small impact, high workload” feature.

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Well, I have an idea that may or may not work, it just depends.

Step 1: Potter makes raw clay since you ordered him to.

Step 2: Potter puts this raw clay in stockpile

Step 3: Potter either A: puts it in the kiln if you ordered him to do so or B: leaves it out too long and it dries.

It could be done in a similar way to the weaver. As they can take raw materials, silk weed and wool, they then spin it on the spindle then use multiples of thread on the loom to create cloth.

The potter could either make clay in a container or could use the earth straight from digging. Then that can be worked on the potter’s wheel in an item. This item could be placed into a stock pile and treated like an item such as cloth or simply an unfinished item. Then in the crafting window there would be individual recipes for the finished item, showing the resources needed as the clay item already made. Telling the potter to make this would be a command to place the item in the kiln, once fired it is a finished item and can be placed/interacted with.

Treating the pot (as an example) as a material resource would help it to fit in nicely with how current materials behave before being made into a finished item. When it comes to multiple crafters trying to use the same equipment, this can already been seen in the game is something they already do or are trying to sort out.

I admit adding the glazing stage to an item would be complex and wouldn’t really add to the game. But being a crafter myself, studying metal work and ceramics as well as studying along side blacksmiths and wood workers, I always love seeing crafting in video games and know that not every aspect of the crafting is going to be 100% realistic, but I can always hope and try to offer suggestions. :smile:

Some things just aren’t fun to have as an intermediate product. For instance, they tried adding stone bricks as a material for making stone building parts, but it wasn’t fun. I don’t think it even made it out of dev testing, but somehow the stone brick recipe wasn’t deleted for many alphas. It is finally gone now.

I think Leather, Thread and Cloth are considered OK because they are logical intermediate products that can be made into a lot of different things (and so can be found in a lot of different recipes, even outside of Weaver recipes). So far, they plan to have clay as a resource that simply drops as you dig through soil (although not too commonly).

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I love your models!! This has gotten me really excited about clay in general!

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I’d like to see a mud bath!The potter sounds great.

How about… a water fountain, pipes for water distribution, a flute, ceramic lions to place on the end of walls or stairs, mortar & pestle, grenades (clay used as it shatters on impact), jewelry & beads (for trading), fishing floats (poss for use with fisherman class later), or a chamber pot (for when your hearthlings need to go potty during the night) :smile:

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