I noticed that the update in alpha 19 the speaking one another speech bubbles…
starts to distract heart-ling from working in further locations…
I saw alpha 20 if you would add speech bubbles there it might be less suffering
than randomly talking and chasing someone when they are idle… or when they are currently at work…
Also
No digging upwards and downward o3o"
(I didn’t know the rule of 3x3 space when constructing them near mountain or river…)
=3=" that left them stuck there… (should be placed in tutorials…)
Monsters Challenges:
Easy mode is training wheels normal mode… (Great work)
I believe hard mode is actually just normal mode…
Difficulty spikes for players who know nothing about the building walls and houses yet…
But for those that already knows
(They can kinda just toy around with the monsters since its too easy to deal with)
“You wall them down and its literally over for monsters exception to giant ones that start breaking the door…”
“They start fighting one another which literally makes hard mode quite less NORMAL or Easy mode… because of this…”
If concepts of monsters: Try adding spiders that climb your walls or permit them to JUMP DOWN CLIFFS
since they get stuck there… and its easy to just farm your worries away… when that happens…
(When the player reach a specific Income of 5000 or so) “they should have a sword or two by now…”
(Not realistic but will avoid invasion not happening)
Please permit zombies to break your walls
(Zombie apocalypse are pretty much capable of breaking down Doors)
"They are starving for your heartlings Hearts!? destroying the logic of death after all :3"
They are hungry for braiiinz…
waiting for pheonix church campain or something
Flying monsters too but that might start to lag and aimlessly wander (Fix the ground first…)
Note: adding the catapult for monsters that can break your walls… for engineer to fix…
(Making them more useful)
Finally: Spirit fighters known as cleric are overpowered in large numbers…
1 knight literally tanks everything with 5 of my cleric just healing that one soldier as my archers mow them down…
They should have a healing limit or Limit cleric numbers (AOE healing is kinda OP in late game)
add a new class beside herbalist like a sorcerer that are like archers shoots magic bolt for 1 target…
;3 with staff that define their magic…
Alright suggestions done…